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Effect of Crunch Time

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245265.9 in reply to 245265.8
Date: 7/5/2013 2:35:04 AM
Overall Posts Rated:
129129
I knew he was going to tear me up at the SF/PF position. Not many teams are specialists there, but he was. I had considered a 2-3 zone, but I wanted my PG to play his PG and my SG to guard his SG. Also it feels like the zones cause players to foul out more often and I didn't want to risk it.

My starting SF is 9/7 OD/ID. So I thought he would match up well. He had 9 GS so I put him as my starter. But his player just kept going inside on Álvarez nearly fouling him out while Álvarez had a terrible shooting night going 0-10. Still had a game rating of 8.5, I am guessing he did a decent job of stopping him from scoring more lol.

Hopefully a season of training will shore up my PF/SF position. Come playoff time I'll be playing those guys at their best positions which probably means those two SF's won't be playing much

This Post:
11
245265.10 in reply to 245265.3
Date: 7/5/2013 7:39:23 AM
Overall Posts Rated:
6868
Yes, the team with 10 enthusiasm at normal will be more effective than the team at 8. If the level of enthusiasm had no effect, you could in theory play CT every game with no consequences.

On top of that, there's some line (I don't know where), where a team with high enough enthusiasm playing TIE will be more effective than a team with lesser enthusiasm playing CT.

From: lawrenman

This Post:
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245265.11 in reply to 245265.10
Date: 7/5/2013 8:31:47 AM
Overall Posts Rated:
129129
Pretty much that's what I'm looking for.
I know TIE is equally effective at 8 to a Normal at 5.
I just wonder how effective a CT is? Would a normal at 8 = a CT at 5 for instance?

From: Wakes

This Post:
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245265.12 in reply to 245265.11
Date: 7/5/2013 8:51:31 AM
Overall Posts Rated:
6868
Probably something around that. I've heard something along TIE at 8 = Normal at 5 = CT at 3, but certainly not definitive.