BuzzerBeater Forums

BB Global (English) > Lucky Fan

Lucky Fan

Set priority
Show messages by
Message deleted
Message deleted
This Post:
00
253320.17 in reply to 253320.15
Date: 1/5/2014 8:05:16 PM
Overall Posts Rated:
774774
Let's stick to the topic "lucky fan" only

If you remember me, then I don't care if everyone else forgets.
This Post:
00
253320.18 in reply to 253320.9
Date: 1/6/2014 2:20:45 AM
Overall Posts Rated:
596596
Lucky Fans should be as bad as a player could be for example.All atocious.


Aren't they? I always assumed they were all atrocious, or smth. very close to that.

Fact LF got somewhat productive lineup doesn't really say much. 38 minutes of play, and I assume his 4 teammates were 4 best players on the court. Guy filled in the spot, got few excellent chances to score.

Big OP about lucky fans used to be their foul drawing. They used to be very good at drawing fouls for no reason. Not sure this been fixed?


Clearly has not been fixed.
A team in my league just sold all but two of their players, but dressed no one for their last game.
Check this out: (65824452)
By running the viewer to the end we can see the regular team won the walkover: 135-22, so that makes sense.
However, the Lucky Fan team drew at least 69 (somehow including 8 from one player) fouls and shot 16-122 from the free throw line!
They themselves committed a mere 13 fouls. This should really be in reverse.
I can see how Lucky Fans can score here and there, and how they can sometimes have a rebound bounce to them (ever see the Michael Jordan vs Charlie & Martin Sheen pickup game on Battle of the Network Stars?). Those things make sense, but to draw fouls like they are all little mini Karl Malones, Kareems, & Artis Gilmores is dumb and stands as a great opportunity to improve the Lucky Fan experience if corrected. Since the GE can't simulate a "man down" situation, correcting this would be the next best thing.

This Post:
00
253320.19 in reply to 253320.18
Date: 1/6/2014 9:38:56 AM
Overall Posts Rated:
32293229
Lucky Fans should be as bad as a player could be for example.All atocious.


Aren't they? I always assumed they were all atrocious, or smth. very close to that.

Fact LF got somewhat productive lineup doesn't really say much. 38 minutes of play, and I assume his 4 teammates were 4 best players on the court. Guy filled in the spot, got few excellent chances to score.

Big OP about lucky fans used to be their foul drawing. They used to be very good at drawing fouls for no reason. Not sure this been fixed?


Clearly has not been fixed.
A team in my league just sold all but two of their players, but dressed no one for their last game.
Check this out: (65824452)
By running the viewer to the end we can see the regular team won the walkover: 135-22, so that makes sense.
However, the Lucky Fan team drew at least 69 (somehow including 8 from one player) fouls and shot 16-122 from the free throw line!
They themselves committed a mere 13 fouls. This should really be in reverse.
I can see how Lucky Fans can score here and there, and how they can sometimes have a rebound bounce to them (ever see the Michael Jordan vs Charlie & Martin Sheen pickup game on Battle of the Network Stars?). Those things make sense, but to draw fouls like they are all little mini Karl Malones, Kareems, & Artis Gilmores is dumb and stands as a great opportunity to improve the Lucky Fan experience if corrected. Since the GE can't simulate a "man down" situation, correcting this would be the next best thing.


There's really nothing interesting we can ascertain about the engine in the case of a walkover. It just does that ridiculous hackathon and when it's all over, sets the score to 50-0, the minutes based on the formula for walkover minutes, and somehow decides to let injuries still occur.

Advertisement