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Trainee subbed ~6m 4Q

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This Post:
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255693.9 in reply to 255693.1
Date: 3/14/2014 3:13:06 AM
Overall Posts Rated:
536536
I was wondering if it's normal if my trainee gets subbed halfway through the 4th quarter when I'm 100% I got my lineup set up to get him 48 minutes (8 active players, starter/backup/reserve, SFDC, let them play, no injury). I'm aware that trainees get subbed in the last 2 minutes of a blowout and you can't do anything about it, but it's happened 4 times this season that my trainee gets subbed when there's between 4 and 6+ minutes left in the 4th.


I have 3 trainees to whom I give single position training to each week and most weeks all 3 of them get 48 minutes.

I play 7 players with the 2 players on the bench being back ups for 2 positions each.

As long as my trainee has at least high inept stamina, he will get 48 minutes even in the event of a blow out

This Post:
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255693.10 in reply to 255693.9
Date: 3/15/2014 6:44:13 PM
Overall Posts Rated:
129129
Not always true, my friend. The "coach" can substitute even with your rigid parameters. I believe that BB does this to make it more difficult for guys to get their 48+ minutes in one game.

Pappy
This Post:
00
255693.11 in reply to 255693.10
Date: 3/15/2014 7:23:32 PM
Overall Posts Rated:
536536
As long as my trainee has at least high inept stamina, he will get 48 minutes even in the event of a blow out

Not always true, my friend. The "coach" can substitute even with your rigid parameters. I believe that BB does this to make it more difficult for guys to get their 48+ minutes in one game


In refection I should have used different words such as "from my experience"

In blow out games where fouling out is not a problem, of my 3 trainees only Ryder who has the lower stamina has had problems getting his 48 minutes when I line up with 7 players in strictly follow depth chart.



Last edited by Sid Vicious at 3/15/2014 7:42:26 PM

This Post:
00
255693.12 in reply to 255693.11
Date: 3/15/2014 7:40:11 PM
Overall Posts Rated:
129129
No, what you said was good for you. I just know that using these same strict parameters does not always result in the "perfect" results for everybody, regardless of score or stamina.

Pappy
This Post:
00
255693.13 in reply to 255693.11
Date: 5/26/2014 8:05:56 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Are you training them out of position? Because it happens almost always for my PF when I train him in a guard spot. I'm really at loss as for how to train his secondaries, as every time I play him at PG to train his passing he gets only 42 minutes. Does anyone have an idea how to get around this?

This Post:
11
255693.14 in reply to 255693.13
Date: 5/26/2014 8:10:19 AM
Overall Posts Rated:
536536
Because it happens almost always for my PF when I train him in a guard spot. I'm really at loss as for how to train his secondaries, as every time I play him at PG to train his passing he gets only 42 minutes. Does anyone have an idea how to get around this?



Well there is an easy solution but it depends on where your team is situated and what your objectives are for the season, as to how palatable this solution is.


Only play 5 players

This Post:
00
255693.15 in reply to 255693.14
Date: 5/26/2014 9:50:38 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Hmm yes of course, I'll need to see if that's feasible on a per game basis I think and wether I find the loss/surplus minutes for my other players worth the while. Thanks.

This Post:
00
255693.16 in reply to 255693.15
Date: 5/26/2014 10:06:02 AM
Overall Posts Rated:
536536
I used to run with 7 players in games where I was single position training a playrr.


2 backups are backups for 2 positions each.

From: DoG

This Post:
00
255693.17 in reply to 255693.16
Date: 5/27/2014 1:43:13 PM
Overall Posts Rated:
1616
Also noticed the same thing this season, my trainees usually got 46 to 47 mins. Thought it was stamina, so trained it during ASW. Most players popped in stamina. But this week 2 of my trainees got 47 mins. each (had 9 active players each game) None played out of position.

Cant seem to identify the problem, in one scrimmage played 6 guys. The GE took out my trainee after 46-47 mins even though he was set to play starter backup and 3rd sub. DC was strictly follow.

Anybody have any clues regarding this?

Thanks!

This Post:
00
255693.18 in reply to 255693.1
Date: 5/28/2014 5:04:34 AM
Phoenix_Suns
III.5
Overall Posts Rated:
177177
I´ve addressed that problem again and again to the BBs but I never get an answer on why the game engine is set up like that.

I wanted to start a discussion there (258611.1), but no BB showed up.
I can confirm it has nothing to do with stamina or playing way out of position. In my mentioned (71918296) the player´s best position is PF, so C cannot be considered out of position, and his stamina is one of the best of my whole team, whereas the player that got in has no stamina and is not able to play basketball at all.

It´s very frustrating that the BBs refuse to see a need of changing the minute management to a little more realism...

This Post:
00
255693.19 in reply to 255693.18
Date: 5/28/2014 5:52:14 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Wow and I thought my situation was bad, yours is even worse. Very frustrating to see nothing can be done about it if you want to stay competitive (only playing 5 players is only viable in scrimmages).

Another solution would be to only train 2 players, but that way the financial side gets much worse as your expensive trainer is only used for 2 trainees instead of 3. Training should be made more attractive, not less, otherwise we only get old teams training GS.

Last edited by Jeründerbar at 5/28/2014 5:53:27 AM

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