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Is happened just to me?

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From: MP5

This Post:
22
262307.9 in reply to 262307.1
Date: 8/24/2014 8:51:13 AM
Hard Ball Gets
II.4
Overall Posts Rated:
132132
OK, I don't know how you think this is a bug ...

Basically, starters usually play about 35-40 minutes. So right away, your proposed 25-23 or 26-22 split is right out of the window. Then, the reserve will play about 2 minutes - if you've happened to set your starter as reserve also, then you're looking at maybe 37-42 minutes for the starter, exactly what your player did have (42).

More stamina = more minutes for the starter, and higher difference between the skill of starter and backup = more minutes for the starter. If you want them to play close to a 24-24 split, play your worst player as the starter, and make sure he has low stamina. Then, the coach will sub in your better player more often. But of course, that's silly.

To get the best split, I usually put my better player as starter, then the lesser player as both backup and reserve. In close games, depending on those factors (stamina and difference in quality), the backup tends to get anywhere from 6-15 minutes (barring foul/injury), and the starter gets the majority. ONLY when you get a blowout win (win by 20+) will you see your starters subbed out in the 4th, and THEN you might get a minutes split more like 26-22.

Last edited by MP5 at 8/24/2014 8:51:46 AM

From: MP5

This Post:
00
262307.11 in reply to 262307.10
Date: 8/24/2014 9:07:08 AM
Hard Ball Gets
II.4
Overall Posts Rated:
132132
I always use SFDC as well.

If what you've described is actually what has happened to you in the past, that you've had players play over 20 minutes despite being set only as a backup, then THAT is a bug. Rest assured, what happened to you in this game is exactly what is supposed to happen, and exactly what I have seen from hundreds of games, in my experience.

From: MP5

This Post:
00
262307.13 in reply to 262307.12
Date: 8/24/2014 9:18:41 AM
Hard Ball Gets
II.4
Overall Posts Rated:
132132
I'll jump in and answer again with - you can't. Unless:

1) You are much stronger than your opponent and can guarantee a blowout win;
2) You can arrange for your starter to foul out, or be injured;
3) You risk playing your weaker player as the starter, make sure he has low stamina, and his backup is much better than him

I'm not 100% sure if option 3 would work, but that'd be your best shot at it, I think. And that involves huge risks as well, especially if you're trying to win a close one.

You can feel free to disagree with me, but if anyone else wants to jump in and confirm/deny what I'm advising, that'd be nice :)

Actually, you might be able to get a backup to play 20+ minutes, by getting him to backup at multiple positions. But then, the starters just end up playing more minutes (perhaps something like a 40/38/18 split between three, instead of 36/12 between two)

From: MP5

This Post:
00
262307.15 in reply to 262307.14
Date: 8/24/2014 9:27:48 AM
Hard Ball Gets
II.4
Overall Posts Rated:
132132
Nope, you're wrong. Check out the scores, it was a blowout win.

For a more accurate image of what happens when you set one player as starter, and the other as backup + reserve, check out for example this game: (72615137)

I badly underestimated my opponent, and nearly lost what should've been a very easy game. I decided to play a trainee for 48 minutes at PG (note the 4.0 rating), and every other position was covered by two players - the one with higher minutes was starter, the other player was set as backup + reserve. The scores stayed close throughout, so the players followed the usual substitution patterns.

I have been playing since Season 17 with this team (after having about 2 seasons experience a few years prior), and am on the threshold of possibly promoting to the top division in a competitive country like Australia. Please, don't lecture me about experience.

I can give you dozens more examples if you like, but I'm sure it would also do you good to hear from other experienced managers - setting a starter means you'll be planning on playing him about 35 mins a game, possibly 40. There is no other way in SFDC.

From: MP5

This Post:
00
262307.17 in reply to 262307.16
Date: 8/24/2014 9:49:49 AM
Hard Ball Gets
II.4
Overall Posts Rated:
132132
Why would the backup play more minutes when not set as the reserve? Surely he plays less minutes, not more.

Conventional wisdom is that starter/backup/reserve is split 36/10/2. Setting them as you have should be about a 38/10 split, and 42/6 is not surprising.

From: jonte

This Post:
00
262307.19 in reply to 262307.18
Date: 8/24/2014 11:44:50 AM
Overall Posts Rated:
925925
i didnt read all but in your pictures you had players playing only 2 minutes as backup. that is a little bit strange. nevertheless i dont think its a bug.

what can help is to have better players as backup.

if you want your players to play around 24min per game you can also use a blanc lineup and let your coach decide. but then you really need 7 players on the same level.

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