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BB USA > sell as pf or train as sg?

sell as pf or train as sg?

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This Post:
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28197.9 in reply to 28197.8
Date: 5/6/2008 6:30:51 PM
Overall Posts Rated:
1212
do we know if the caps are uniform across categories, (say prolific in all 8 categories), or is it random or influenced by height. if my guy has a hard cap at a very hgih level in rebounding, but only respectable in outside shot, then ill be livid, as he will be virtually untrianable.

thats the great unknown for me.

This Post:
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28197.10 in reply to 28197.9
Date: 5/6/2008 6:52:14 PM
Overall Posts Rated:
137137
Honestly, I don't think anybody (other than the BB's) probably know.

Steve
Bruins

This Post:
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28197.11 in reply to 28197.9
Date: 5/6/2008 10:29:33 PM
Overall Posts Rated:
44
do we know if the caps are uniform across categories, (say prolific in all 8 categories), or is it random or influenced by height. if my guy has a hard cap at a very hgih level in rebounding, but only respectable in outside shot, then ill be livid, as he will be virtually untrianable.

I would be surprised if there were variation among the skills, unless they discovered that there was some imbalance. I think the BB want to have many different combinations of skills be able to win games, and not encourage extreme tactics as sometimes occurs in HT.

So if you ever had a situation where if Team X has 3 players with legendary dribbling skill, that you could put the cup and league trophies on their trophy shelf at the beginning of the season, they would either make it harder for any player to achieve higher dribbling skill than any other, or they would alter the effect of dribbling skill (just as they boosted the effect of outside shooting last season).

I also think that the BB may want teams to experiment with a broader range of skills. It may be that players with less potential could get to pretty good in 8 or 9 skiils, even though they couldn't get to extremely good in any of them.

But alternatively, potential could be measured on the total (or average) of all skills. So a player who was at 20 in 5 skills might face the same resistence to improvement to a player who was at 10 in 10 skills. This could make sense from the perspective of any training regime training multiple skills.