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Sound Alert (Auctions)

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From: ThePro

This Post:
00
283668.9 in reply to 283668.8
Date: 12/15/2016 6:44:22 PM
Overall Posts Rated:
4040
Awesome suggestions too dude, the game would be more interactive with sounds in all spots.
Who wouldn't like to hear the classic "Three Points" or "Defense! ta da da" in a match? haha

i'm glad to see all your comments about, lets do this dream come true :3

From: Maupster

This Post:
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283668.11 in reply to 283668.10
Date: 12/15/2016 7:54:45 PM
Overall Posts Rated:
232232
I played a game Zmanager (Soccer) and it was amazing with sound. specialy when the game was on the line...

Different audio sounds, the more important, the more intense screaming!

Last edited by Maupster at 12/15/2016 7:55:48 PM

From: ThePro

This Post:
00
283668.12 in reply to 283668.10
Date: 12/15/2016 8:42:40 PM
Overall Posts Rated:
4040
I agree totally sir, i was thinking how difficult it would be to GMs, haha. It's an idea that has to be studied, improve this in game will take a long and hard time to all responsables.
Your experience with other managers and sounds will help you not to do it in a wrong way xD, i think that the sound alerts to auctions has to be louder and score-viewer sounds has to be soft and interactive, like being intense in "defense" and soften in points, and thinking like this the "toggle-off" button will not be hitten so often haha.

I'm really trying to articulate my English without a translater and it's being difficult, and i will say this classic phrase,
sorry for my bad english xD

From: Neway
This Post:
00
283668.13 in reply to 283668.12
Date: 1/3/2017 6:07:14 PM
Overall Posts Rated:
99
Let us add the War Chant during timeouts or something.