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30 skill points combined in JS/JR

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This Post:
00
313821.9 in reply to 313821.8
Date: 3/5/2022 11:38:32 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
Not too expensive. My starting SG last season in D1 was making 237K a week, and I had a 200K C. For my Homegrown players, I want to keep them around the 150-180K range.
The more IS the better because it takes no salary, but it takes time to train so thats up to you.

This is why I dropped back to D2, so I can train IS for my SG.

This Post:
11
313821.11 in reply to 313821.1
Date: 3/5/2022 8:28:41 PM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
I think 18/12 should be the sweet spot.

You'd definitely want your JS as high as possible, but I think SGs should at least have 12 JR unless you only plan on running inside tactics. That said, I wouldn't go for 16-14 or 15-15. The JS is too low, and JS is what determines how effective your player shoots, so your SG would probably be less effective when compared with a 18 or 20 JS SG within the arc and might just be as effective from 3.

This Post:
00
313821.13 in reply to 313821.12
Date: 3/5/2022 10:45:20 PM
Kitakyushu
ASL
Overall Posts Rated:
12351235
Jump Shot: A better shooter will make more shots at all distances.

Jump Range: A player with a higher jump range will find that the effectiveness of his jump shot decreases less with distance.


(1) 50% of shots taken are mid range jumpers in outside offense. JR has nothing to do with the FG%, only JS does.
How can that be? This is from the game manual.
Let's drop the big numbers and go smaller.
If the decrease in effectiveness starts at the basket, who would shoot a 18 ft jumper better?
A. 16/2 B. 12/6 C. 9/9

In my opinion, the 16/2 would see his 16 JS decrease down to a 10 by the time it got out to 18 ft because of the rate of effectiveness from his 2 JR.

This Post:
22
313821.16 in reply to 313821.15
Date: 3/7/2022 12:33:18 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
Thank you for that. Great post.