BuzzerBeater Forums

BB Global (English) > The Community will get killed....

The Community will get killed.... (thread closed)

Set priority
Show messages by
This Post:
00
8288.9 in reply to 8288.1
Date: 11/26/2007 8:46:57 PM
Overall Posts Rated:
00
there's a simple solution for this problem, a limited number of players in a single roster.

"Dont get mad, Get even" -Robert F. Kennedy
This Post:
00
8288.10 in reply to 8288.9
Date: 11/26/2007 8:49:46 PM
Overall Posts Rated:
00
Would you please elaborate ? I don't really understand the solution that you have given.

This Post:
00
8288.11 in reply to 8288.10
Date: 11/26/2007 8:58:31 PM
Overall Posts Rated:
7474
I will explain for him... Let's say, we have a limit of 20 players on a roster... Then the rich clubs couldn't buy all those great players and problem is fixed... But I would limit a roster to 18 players... You can rotate 12 players per week if you want them to be in a good shape, and 6 more are enough for injury coverage...

From: Shay

This Post:
00
8288.12 in reply to 8288.11
Date: 11/26/2007 9:00:17 PM
Overall Posts Rated:
00
I will explain for him... Let's say, we have a limit of 20 players on a roster... Then the rich clubs couldn't buy all those great players and problem is fixed... But I would limit a roster to 18 players... You can rotate 12 players per week if you want them to be in a good shape, and 6 more are enough for injury coverage...

exactly what i meant

"Dont get mad, Get even" -Robert F. Kennedy
This Post:
00
8288.13 in reply to 8288.11
Date: 11/26/2007 9:05:42 PM
Overall Posts Rated:
00
If i were that rich. i would keep 12 as my team. the other 6 are for transfers. Whenever my players get injured.. i'd simply buy a player at that time. This doesn't really solve the problem, but helps it slightly. It's just a way for the big teams to sell their players slightly cheaper, because they have to rotate faster.

Like i said. it will help slightly , wont fix the problem. Easiest and most effective way is to completely remove this feature. It won't help anyone except the rich teams. It actually kinda promotes cheating in a way since the smaller teams can't get enough money to outbid the rich ones.

This Post:
00
8288.14 in reply to 8288.13
Date: 11/26/2007 9:11:28 PM
Overall Posts Rated:
7474
I think there is no team yet that could buy six 500k players at the same time... Feel free to demand me...

This Post:
00
8288.15 in reply to 8288.14
Date: 11/26/2007 9:19:00 PM
Overall Posts Rated:
00
Never claimed to that a single team would buy six players.
I said "top teams" in general. There are probably more than 40 teams who are rich and willing to buy 1 player. That's 40 players who are unreachable for smaller teams.

This Post:
00
8288.16 in reply to 8288.13
Date: 11/26/2007 9:22:50 PM
Overall Posts Rated:
00
It seems to me that all these extra players on the market would be a benefit to newer teams because it drives down the prices on players. If there were only a few $4000+ salaried players on the TL they would surely all be gobbled up by rich teams at huge prices.

This Post:
00
8288.17 in reply to 8288.16
Date: 11/26/2007 9:35:27 PM
Overall Posts Rated:
00
The only way a smaller team is gonna outbid a rich team is to buy a player directly after a TV game. Then they will have the money. The rich team on the other hand.. would probably make the same amount of money just by playing a normal home game. So there is really no way a small team can grow. Imagine this... The top team bought a player and is training it or whatever... and puts it on the market. Who do you think is gonna buy it. Another top team player. Surely this is inevitable.. there IS gonna be a gap between divisions.. but i want it to happen gradually... at a slow pace. The new feature just makes it happen too soon. The game is still young... let it develop on it's own. Good players will eventually arise from draft and training. We don't need random generated abandoned players from bots.

This Post:
00
8288.18 in reply to 8288.17
Date: 11/26/2007 9:48:44 PM
Overall Posts Rated:
00
hmm, I think I am missing the argument here. My point is that if, say on average 10 players with $4000+ hit the market each week, they will all be snapped up by rich teams at premium prices. If a hundred of these type of players hit the market each week then their value will be lower meaning newer teams will have a chance to get this type of player that they normally wouldn't. That seems like a benefit to me.

The true premium player will still command top dollar which only the top teams can afford which is inevitable. The players hitting the market from bot teams should be average players who will now have a more affordable price tag.

This Post:
00
8288.19 in reply to 8288.18
Date: 11/26/2007 10:05:04 PM
Overall Posts Rated:
00
I'm saying that the divisions will be divided too soon into Rich - less Rich- Normal - Poor... from Div I - III .. especially since this is still a new game. You shouldn't be looking at the economics and such at this point. The real objective is to get enough players to play first and then get the economy flowing. And then get the player-data base healthy with skilled players. The problem now is that when you do throw in all the good players in the TL. The rich teams will get them while the poor teams are just watching how they get snatched in front of their eyes. Normally these kinds of players wont see the day light in the TL. That's why drafting and training is so important to get the players. You let them grow to be good. instead of replacing the crap ones with the bot ones. My point is that it destroys the TL and it will be less attractive to start a team in the long run. It was completely fine before the change. Some people just complained to get easy good players... and it works.. not knowing that it might destroy the community.

Advertisement