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Scrimmage Game Engine Feedback

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This Post:
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86131.9 in reply to 86131.8
Date: 4/16/2009 10:26:37 AM
Overall Posts Rated:
00
Other than help defence, can inside guys use shotblocking to alter shots? Such that shotblocking is actually useful now?


This Post:
00
86131.11 in reply to 86131.4
Date: 4/16/2009 10:55:36 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
at present you are correct, that only the HCA/enthusiasm changes should affect the team ratings, however we are considering changing the rebounding team rating to better reflect the new engine, but that change has not been made.

This Post:
00
86131.12 in reply to 86131.7
Date: 4/16/2009 10:58:55 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
i am not going to get too specific in my answer but middle of the road for me means relevant skills in the respectable-proficient range. you should just be aware that there is a change and realize that you need to recalibrate your sense of what these factors give you as you did with the original factor, and my broad description should guide you in making that recalibration. I am not going to explicitly lay out the formulas however.

This Post:
00
86131.13 in reply to 86131.8
Date: 4/16/2009 10:59:39 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
we want to implement this in the future, but we need to make changes to the match viewer to make this possible so those changes were not included in this update.

This Post:
00
86131.14 in reply to 86131.9
Date: 4/16/2009 11:00:57 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
Shotblocking should be more useful now, that is all i will say, its up to you to determine how useful it is. The feedback i'd like from you is your feeling as to how much more useful it is, and whether the community still feels that it is a useless skill after these changes. Hopefully not, but we will see.

This Post:
00
86131.15 in reply to 86131.10
Date: 4/16/2009 11:04:27 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
1. The offensive rebound performance of V. Mehtonen in this game (12709004) seems a bit odd.

2. Is Full Court Press a zone defense? (assume not)

3. Won't these changes lower the usefulness of man-to-man defense(s), because here you'll rely on the defensive weaknesses of your defenders (inside of guards, outside of big men), whereas in zone defenses on their defensive strengths?

1. Thanks for this, this feedback is useful, let continue to let me know if you see out of whack games like this.. or out of whack in the other direction. Some of this might be fixed if/when we redesign the rebounding team rating.

2. No its not.

3. I think the answer to this question is more complicated than i care to give. However, just think about how zone works in real life and I think you will see why the answer is more complicated.

From: Ilia

This Post:
00
86131.16 in reply to 86131.10
Date: 4/16/2009 11:24:31 AM
Overall Posts Rated:
22
Same example, but with the old engine - (8689607) . I don`t think it`s that odd.

From: BB-Forrest

To: Ilia
This Post:
00
86131.17 in reply to 86131.16
Date: 4/16/2009 11:34:23 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
Same example, but with the old engine - (8689607) . I don`t think it`s that odd.

if its with the old engine it isnt that relevant, we are hoping to reduce the number of such instances, so that rebounding is easier to understand.

From: Ilia
This Post:
00
86131.18 in reply to 86131.17
Date: 4/16/2009 11:41:13 AM
Overall Posts Rated:
22
I think that these turnovers are a bit too much, I have a match now and a player of mine is making 5 TO for 5 minutes. (he has respectable handling) I think this is not very realistic:)

This Post:
00
86131.19 in reply to 86131.17
Date: 4/16/2009 11:54:35 AM
Overall Posts Rated:
11
So I played this scrimmage today (12710080). My team's rebounding rating was strong (medium) while his was awful (high), yet he outrebounded me 60 to 58. I understand that the team ratings don’t tell the whole story, but this is a bit extreme.

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