Yes, I talked with the GM of my country and I understood that. The starting players will always have 36 minutes, the substitutes 10 minutes and the 2 reaming players, 8 minutes divided.
And, it is my understanding that it is not a bug. But, as a human being that likes to use his brain... I'm questioning it and I want to understand the situation.
The way I see it, there are only two options for the minutes. Admit the game never occured and have no minutes. It would be unfair for the team that submited orders because all other teams had three matches for the week but, it's logically acceptable. No game, no minutes. Simple. The other option is, face it as a normal match for the team that submited orders. Normal game, 48 minutes in the game, grand total of 240 minutes. The middle term doesn't work, why? Because it's not logically justifiable. Why do you have to have a 3rd choice? Where do the minutes go? Why weren't they played? The second question is... Why the division 36/10? What can possibly justify that? Why not 38/8? Or even 34/12? Too much variables, no reason why...
Then... What is the truly unfair factor on a walkover? Enthusiasm. No game, no reason why a team should gain enthusiasm from it. Plus, highly prejudicial for the next team you face.
Yes, you still have no injury and an assured victory. But let's face it... what are the environments of a walkover? If it is in a league, all team will have the same chance of it, therefore no harm done. The second scenario is a Cup. And we all know Cups, are all about luck. You can get a 1st division team on the first game
(13261673), like poor Fon. You can get a bot, like the Vipers did
(13261585). You can get a slightly more balanced match
(13261052)... how is a walkover different? It's random! It's not like you choose it and therefore, must be punished because you got a walkover... You don't choose it. Why must you sacrifice your training for it?
Well... at least, it's my opinion.
Last edited by the L train at 6/11/2009 9:44:57 PM