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Bugs, bugs, bugs > 25-0 Matches.

25-0 Matches.

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This Post:
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96394.9 in reply to 96394.6
Date: 6/11/2009 9:38:30 PM
Overall Posts Rated:
5252
Yes, I talked with the GM of my country and I understood that. The starting players will always have 36 minutes, the substitutes 10 minutes and the 2 reaming players, 8 minutes divided.
And, it is my understanding that it is not a bug. But, as a human being that likes to use his brain... I'm questioning it and I want to understand the situation.
The way I see it, there are only two options for the minutes. Admit the game never occured and have no minutes. It would be unfair for the team that submited orders because all other teams had three matches for the week but, it's logically acceptable. No game, no minutes. Simple. The other option is, face it as a normal match for the team that submited orders. Normal game, 48 minutes in the game, grand total of 240 minutes. The middle term doesn't work, why? Because it's not logically justifiable. Why do you have to have a 3rd choice? Where do the minutes go? Why weren't they played? The second question is... Why the division 36/10? What can possibly justify that? Why not 38/8? Or even 34/12? Too much variables, no reason why...
Then... What is the truly unfair factor on a walkover? Enthusiasm. No game, no reason why a team should gain enthusiasm from it. Plus, highly prejudicial for the next team you face.
Yes, you still have no injury and an assured victory. But let's face it... what are the environments of a walkover? If it is in a league, all team will have the same chance of it, therefore no harm done. The second scenario is a Cup. And we all know Cups, are all about luck. You can get a 1st division team on the first game (13261673), like poor Fon. You can get a bot, like the Vipers did (13261585). You can get a slightly more balanced match (13261052)... how is a walkover different? It's random! It's not like you choose it and therefore, must be punished because you got a walkover... You don't choose it. Why must you sacrifice your training for it?

Well... at least, it's my opinion.

Last edited by the L train at 6/11/2009 9:44:57 PM

This Post:
00
96394.11 in reply to 96394.10
Date: 6/11/2009 9:56:43 PM
Overall Posts Rated:
5252
Fairness dictates that the walkover game should be fairly close to any other game in terms of outcomes for the winning team (well, other than the 25-0 score)..

In any other game, the laws of mathematics and reason determine that if you have 5 players on the field, all the times, and they all play 48 minutes... the sum of their minutes will be 240 minutes. How is that close to any other game? As for enthusiasm... that is truly unfair. You gained enthusiasm at a risk free situation. The training minutes, you would complete it one way or the other as you described with the "predictability" factor.

How many examples of players making 48 minutes, do you need? One (13019551)? Two (12916735)? Three (12864697)? 2 on each game... that makes 6 highly unlikely coincidences. And so many times in a row. How strange. Hell... it's not even my team!

And if they can get an injury... there is only the competitive issue. I could easily put those main guys in a sub on the last league game... it's true. But then, if it is predictable, remind me... why is there a minute limitation?

Last edited by the L train at 6/11/2009 10:09:06 PM

This Post:
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96394.13 in reply to 96394.12
Date: 6/11/2009 10:05:06 PM
Overall Posts Rated:
5252
And the enthusiasm, how is that not easy? You gained enthusiasm with no risk at all. And in my opinion, it's way more unfair than the minutes. Because enthusiasm, can really make a difference in a close game. As for game shapes, everyone has the chance of making their own luck.

This Post:
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96394.15 in reply to 96394.14
Date: 6/11/2009 10:25:58 PM
Overall Posts Rated:
5252
There is a true result for the match. The manager for that team presented no players, therefore, lucky fans played. The game engine calculated that match and your players beat the lucky fans for a margin. If they shown the true result, in case of one of my players get in foul trouble and a lucky fan has to enter, then there is a real minutes played value. The risk is there, the stakes are real... why not? This could be the solution. The 48 minutes are not guaranteed anymore.

Last edited by the L train at 6/11/2009 10:40:27 PM

This Post:
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96394.16 in reply to 96394.15
Date: 6/12/2009 12:35:41 AM
Overall Posts Rated:
00
You would absolutely despise that solution.

Capelao played 12 minutes before fouling out.

Zapans played 16 minutes before fouling out

Vydrin played 20 minutes before fouling out.

The thing about playing games against lucky fans is that the fouls become outrageous. Everyone fouls out. Of the seven guys in your lineup, only one did not foul out... he had 5 fouls. Heck, even two of your own lucky fans fouled out.

This Post:
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96394.17 in reply to 96394.16
Date: 6/12/2009 8:22:32 AM
Overall Posts Rated:
5252
But I don't. At least, it makes sense. It has a reason, according to the simulation... They played against Lucky Fans and were fouled out. At least, it's not based on conventions that only contradict themselves. "We wanted a walkover to be as close as possible to a regular game so we kept the enthusiasm"... Yeah, like the sum of a team's minutes is 200 in a regular game... "But you have to have a 3rd choice"... do I have to in a regular game? No... Then it's not close! If it is valid for an argument, it's valid for all of them.
And, as I said before, in my opinion... the enthusiasm is way more unfair for other teams than the minutes. What's the best outcome of it? The player gets the maximum game-shape. Is the maximum special for walkover games? No. Do the other teams get their shot at the maximum game shape? Yes. Did the other team had the opportunity of getting 2/3 points in enthusiasm? No. And in a close game, you know they make a difference.

Last edited by the L train at 6/12/2009 8:25:46 AM

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