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BB Is Really Starting to Siphon the Yolk

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90900.90 in reply to 90900.89
Date: 6/7/2009 10:26:06 AM
Overall Posts Rated:
406406
that might be the case, but you have to consider that although the player strenght might be virtually unlimited, there are financial constraints which limit the teams - so i really doubt that the transfers would get much more expensive as the amount of money saved would go down.

Too much speculation maybe, but sthg need to be done with the draft and the qualitiy of the rookies.

This Post:
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90900.91 in reply to 90900.90
Date: 6/7/2009 10:50:09 AM
Overall Posts Rated:
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The quality of the rookies is just fine according to me.

Train them patiently and they will be usefull for your team and financially when transferring them.
If you can't give them a spot in your team: sell them right away and do something nice with the easy money.

The problem is when you keep increasing the quality of the rookies, the other player's (equal strenght or worse than fresh rookies) market value will drop like a rock.
A lower league manager who has patiently trained a player for a season might find a lot new rookies as good as the one he has trained over a year, according to your (uneven for all leagues) increase in quality.

The higher division teams wouldn't need the lower div teams anymore to buy trained players from. So the lower div teams wouldn't receive the necessary money to strenghten their team to be competitive when promoting.

Climbing the BB-mountain. Destination: the top.
This Post:
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90900.93 in reply to 90900.85
Date: 6/7/2009 12:29:23 PM
Overall Posts Rated:
99
e.g. a nr. 1 pick (or the best draftee in the class) in I.1 should be on the level of II.x players on his position. the skills could also be linked to age, so that 19 or 20 year old players in the draft get better basic skills like exp, stamina and ft...

That would give teams in higher divisions an unfair advantage -- it would take them less training to make their rookies into awesome players.

I'm all for raising the cap on rookie skills by a level or two, but I think if that were to happen really good rookies ought to be very hard to come by. And the chance of drafting such a player ought to be evenly low throughout divisions. That might encourage more spending on scouting.

This Post:
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90900.94 in reply to 90900.93
Date: 6/7/2009 2:55:37 PM
Clovis Knights
IV.5
Overall Posts Rated:
3636
While giving better draft picks to higher leagues would be more realistic it would certainly be unfair to lower divisions. Many teams in higher divisions are there because they started the first couple of seasons. The draft is an equalizer.

Unfortunately, I think the draft way it is not worth investing in. I plan on not spending any money on scouting this season. The Draft/Scouting is an area where BB can greatly expand the game. Ideas could be making like making a Scout a staff position with a salary, scouting skills rather then nearly useless box scores, scouting a certain position, etc.

I agree there should at least be a small increase on the cap levels of players right now I would rather take my chances with the TL where I know what I am getting rather then taking a gamble with 400k spread across a season.

This Post:
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90900.96 in reply to 90900.95
Date: 6/7/2009 6:52:25 PM
Overall Posts Rated:
99
…expecially given the fact that with $400k you're sure to land a player who'll be a better prospect than most of the players available in your draft pool (and virtually every player who's left on the draft board after the 10th pick).
My idea wouldn't really change this much. I just think every now and again players with exceptional skills ought to come out in the draft -- call it the LeBron factor. I also think they should be about as rare. I think it would create a greater incentive to scout if there was a feeling that it was at least possible to hit that kind of jackpot. But that doesn't mean that every season the draft should produce a player or two with some "strong" or "proficient" skills. I don't think the fact that better talent may be available on the TL will ever change, since some leagues' drafts are bound to be stronger than others. I'd just like to give people a reason to spend money on scouting by creating a draft prize that is (1) highly desirable, (2) highly uncommon, and (3) someone you'll definitely have to pay way more for on the TL than you would if you had scouted him.

This Post:
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90900.97 in reply to 90900.96
Date: 6/8/2009 4:40:41 AM
Overall Posts Rated:
959959
you could still hit today the Jack Pot, you see every season draft who could give you more then a million which is quite alot in my eyes and the best draft are even worth more.

I think the 400k investment is a bit to much for normal teams, but could still be worthy in special situtions(maybe in bot leagues etc.).

Till now i everytime get my draft money back, and i don't get the lucky pick and more average ones.

This Post:
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90900.98 in reply to 90900.97
Date: 6/8/2009 8:17:33 AM
Overall Posts Rated:
99
you could still hit today the Jack Pot, you see every season draft who could give you more then a million which is quite alot in my eyes and the best draft are even worth more.

That's true, but I think it's more because those picks have high potential than because of starting skills. I was thinking more along the lines of draft picks who are somewhat better options to play immediately, at least if you're a mid- to low-level team. I don't have any opinion on changing the distribution of potential levels, which judging from the draft in my division this year and last, can vary quite a bit from draft to draft.

This Post:
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90900.99 in reply to 90900.98
Date: 6/8/2009 9:20:29 AM
Overall Posts Rated:
959959
those players have skill +pot i could show you pot 8 guys who made it ;)

But if you make the draft quality better, it will just reduce the price for the top draft.

This Post:
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90900.100 in reply to 90900.99
Date: 6/9/2009 10:38:55 AM
Overall Posts Rated:
155155
Another thing that I hate about the draft is how random it is. Some drafts are just loaded with players with 4000+ salary and potential of allstar or better. With other drafts, you're lucky to see one allstar with 4000+ salary.

The system as is sucks. Period. I saw the following suggestion a long time ago and I think it is the best one I've seen that closely follows the current model:

-increase the number of players available in each draft pool and increase the number of players that can be scouted for the money that you invest (so for example, increase the number of players to 100 and make it so with $40,000 you can scout 10 players/week)
-there are still only 3 rounds
-if the BBs are worried that this will result in a glut of HOF players, just reduce their prevalence in the population
-who gives a crap about collusion - with 100 players it would be next to impossible. Besides, if someone wants to spend $40,000 and give away their information, that's their choice
-use a distribution that is less random so there is not so much variation between draft pools (for example: every draft gets 1 5 ball potential player, 5 4 ball, etc)

Run of the Mill Canadian Manager
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