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Ask Your Questions Here#2 (thread closed)

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This Post:
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315209.901 in reply to 315209.900
Date: 9/7/2023 12:31:16 AM
Tampines Fusion
SBBL
Overall Posts Rated:
469469
Second Team:
ActiveSG Basketball Academy
Do they have a high level PR manager? I actually compared their arena with the other 4-0 teams and there doesn't seem to be a big discrepancy in attendance (the lower attendance is because of the high ticket prices). The only thing I can think of is the PR, because apparently it is supposed to help in this way.

This Post:
00
315209.903 in reply to 315209.902
Date: 9/7/2023 4:10:15 AM
Tampines Fusion
SBBL
Overall Posts Rated:
469469
Second Team:
ActiveSG Basketball Academy
I agree it's not normal, but not impossible with a high level PR manager.

This Post:
00
315209.905 in reply to 315209.904
Date: 9/13/2023 8:53:48 PM
Hemet Hooligans
III.9
Overall Posts Rated:
5050
So I know that three man training, twelve total for the week, is basically a waste of time. What I'm curious about is whether one can use two man training to build a high level team? Or if one wants to compete in the tougher leagues, is it basically necessary to use one man training for most of my training? I realize that Jump Shot and maybe one or two other types of training require one to use two man training, but most the other types of training give the option of one , two or three man training. I find for myself use two man training primarily, and I'm starting to wonder if that's a mistake, and maybe i should switch to more one man training. Anyway, opinions would be appreciated. Thanks!

This Post:
00
315209.906 in reply to 315209.905
Date: 9/14/2023 1:12:21 AM
Tampines Fusion
SBBL
Overall Posts Rated:
469469
Second Team:
ActiveSG Basketball Academy
Two man training for Jump Shot is somewhat an equivalent of one man pressure.

I think the key is to not how many people are training, but rather what is the minimum number of training positions per game. Going for anything more than the minimum would mean a reduce in training speed. It ultimately depends on how fast you want to train your player. You want to cap out a HOF by 25-27? Minimim position training it is. You want to cap out a superstar st 30? Go for the next highest number. I doubt that you can ever cap a HOF if you don't go minimum positioning training.

This Post:
00
315209.907 in reply to 315209.906
Date: 9/15/2023 12:26:38 AM
Hemet Hooligans
III.9
Overall Posts Rated:
5050
Okay thanks!

From: Zborek
This Post:
00
315209.908 in reply to 315209.907
Date: 9/18/2023 3:25:07 PM
Poznań Comets
III.11
Overall Posts Rated:
55
Hi

What do I need to get money from Arena Sponsorships?

This Post:
00
315209.909 in reply to 315209.908
Date: 9/18/2023 4:27:51 PM
NakamichiDragons
II.3
Overall Posts Rated:
23592359
Second Team:
Little Computer People
Hi

What do I need to get money from Arena Sponsorships?

You have to buy an Arena Design … but it takes a long time to amortize.

I. e. the 2.000.000 BB$ / 15.873 BB$/week = 126 weeks = 9 seasons!

Last edited by LA-flaterik123 at 9/18/2023 4:39:05 PM

founded in S3 IV.5 (34234) - returned in S28 IV.7
This Post:
00
315209.910 in reply to 315209.909
Date: 9/26/2023 9:08:27 PM
Chiefers
III.9
Overall Posts Rated:
3232
I found it annoying that as soon as my game started, i could see my best player was “injured 5-10 days” yet the game had just tipped off. He got injured in the 3rd quarter. Probably me being picky but that’s a nuance that irritates me.

Another issue I see wayyyyyyy too frequent is ‘so and so’ “tries for the rebound but it goes out of bounds”. Is this just game engine talk to make it more exciting? Altho a lot of times it impacts who gets the ball because who touched it last… so are my players just complete spazzes that can’t grab a ball? I have probably a top 3-4 team in Offensive Flow in my league so one would suggest my handling is top of the league. And I probably have a top 3-4 team in rebounding. So how can I fix this issue that makes my team look like they don’t know how to tie their shoes?

Last edited by Gigantor at 9/26/2023 9:15:16 PM

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