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Formula for Potential Uncovered

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188524.91 in reply to 188524.84
Date: 7/19/2011 2:33:48 PM
Overall Posts Rated:
3535
this player of mine still falls slightly off your values. He is capped (no pops in JS with 7 trainings - plus 3 as secondary), but PU lower than cap. Lucky me! Possibly sublevels, although IS is surely low.

JS JR OD HA DR PA IS ID RB SB
8 4 4 7 1 1 16 15 15 4

8 superstar 24-26

PU(C)=PUmax= 23.32


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This Post:
00
188524.93 in reply to 188524.91
Date: 7/25/2011 5:35:28 PM
Talentinho
DBA Pro A
Overall Posts Rated:
476476
Second Team:
De Grote Spelers
Maybe I'm misinformed, but I thought I read somewhere that the skills we see, for example: prominent=10. You can take it as a 10 exact for calculation purposes, but I thought we only see the skill pops, and the skill is rounded for the public. Even though you have a 9.5 for example, you see a 10 on your screen. I'm just guessing here, but doesn't that somehow influence your calculations a little bit? Or are you just setting the threshhold on 10 instead of 9.5?

This Post:
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188524.94 in reply to 188524.93
Date: 7/25/2011 8:14:25 PM
Overall Posts Rated:
102102
Maybe I'm misinformed, but I thought I read somewhere that the skills we see, for example: prominent=10. You can take it as a 10 exact for calculation purposes, but I thought we only see the skill pops, and the skill is rounded for the public. Even though you have a 9.5 for example, you see a 10 on your screen. I'm just guessing here, but doesn't that somehow influence your calculations a little bit? Or are you just setting the threshhold on 10 instead of 9.5?


I think a 9.5 is still proficient. You only break in to prominent when you get to 10. Enthusiasm and (probably) game shape on the other is rounded off.

This Post:
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188524.96 in reply to 188524.95
Date: 7/26/2011 4:41:39 AM
Overall Posts Rated:
13691369
Well, you don´t know the exact rating of your potential either. So the margin of error or "fantasy" is still there nevertheless.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
188524.97 in reply to 188524.95
Date: 7/26/2011 11:29:24 AM
Overall Posts Rated:
404404
I think Josef does not consider the decimals in the formula,but if you know that the player has some training you can adjust it by your self( a player that have respectable in a skill should count as 7,but if he has a pair of training in that skill you can count as 7.6 for example )

Last edited by Steve Karenn at 7/26/2011 11:31:13 AM

This Post:
00
188524.98 in reply to 188524.96
Date: 7/26/2011 11:30:46 AM
Overall Posts Rated:
150150
if the player is in my team long enough I can acurattely guess if his prificient is low, medium or high....

This Post:
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188524.99 in reply to 188524.98
Date: 7/26/2011 2:32:05 PM
Overall Posts Rated:
13691369
In potential? Or the sub of his skills?

You can of course try to apply a 10.6 instead of a 10 for a skill, but the sub of his potential remains an intangible.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
188524.100 in reply to 188524.99
Date: 7/26/2011 2:47:30 PM
Overall Posts Rated:
150150
I mean in the sub of the skill. As far as I know is impossible to predict the sub of the potential until is too late...

If I apply Josef Ka´s potential formulas including sublevels (i.e: 9.5 instead of 9 ) , I would be closer to the real cap number of that player (whatever it is) than if I just put the entire number (no decimals). Is that right?

This Post:
00
188524.101 in reply to 188524.100
Date: 7/27/2011 5:48:55 AM
Overall Posts Rated:
959959
I mean in the sub of the skill. As far as I know is impossible to predict the sub of the potential until is too late...

If I apply Josef Ka´s potential formulas including sublevels (i.e: 9.5 instead of 9 ) , I would be closer to the real cap number of that player (whatever it is) than if I just put the entire number (no decimals). Is that right?



but you should consider that the formula is made with average values, so when you have low respectable is should be more like 6,5 then 7.

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