#1 this is a manager game. You don7t coach the games, you don't train the players. You pay someone to train them, the GE coaches them.
you manage the BUSINESS. In business you buy and sell. It is, in fact, by design, a game where buying and selling the right players means winning or losing. Training is an aspect, which this thread is about. So for the sake of this thread, I needed to clear out the reality that low potentials is not profitable, at any level.
You buy and sell, yes. But not just players - seats in the arena. Week to week turnover is far more important than what's made on the TL. My model has been to go with lower salaries, high arena investments, and to hold on to players for the additional merchandise. And my weekly balance was roughly +90-100k/wk the two seasons in IV, and was at about +170k until I bought the two big men and decided to put some money in scouting points, now it's down to about +70k/week.
Depending on how you define profitability, there's no such thing as profitable training at lower levels. You can't increase value on 6-9k players by stamina/FT/gs training at anything even remotely reasonable. You can't make enough to offset the cost of a low level trainer. So if your idea of the team's balance sheet exists exclusively on the "sold - puchased" value, you're right on.
But winning is profitable. Keeping salaries down, keeping merchandise up, not having a lot of transfers and a lot of money eaten up by taxes - these are all things that are good too.
You like to beat your drum about where I play and what level I play at. Like i showed you I buy and sell players in that value range and profit, since I signed up, and recently as well. I use them for roleplayers and to beat bots in the cup. You might use them as starters in a lower division, and you might start slowly now to use higher salary players.
Not in V, unless of course the only economic balance you care about is transfer balance, not revenue - expenses.
Its not hard to win out of DIV and DV. IF you think it is...its cuz you been spending money on bumb trainees ;).... its really at around DIII that you hit the wall, some much older teams in the playoffs/top of league often that are yoyoing out of DII, and DII promotion, if it happens, can end in relegation for lots of people.....
Like your daytrading friend? ;)
I'm quite content. I'm still pulling in 70k/week in profit, I'm training my next set of guys into the actual quality big men that I desire, and were it not for only netting +25 points because the opposition forfeited, I would have already locked up a playoff spot instead of just being very likely to get in. I'll survive.
Anyway you'll figure it out. You didn'T do anything special and it don't take anything special to get where you are. Its gonna take something special thoug hto get into DII and stay there. Good luck.
Yeah, I'm aware of that. The consensus is always "train guards, buy big men" -- but of course, the big men on the TL almost exclusively suck because they're three skill donkeys. Of course, one can find good handling and passing on occasion on the lower-salary guys, but there are a lot more well-trained guards at higher salary levels than there are well-rounded bigs (at least, as I see well rounded). So knowing that, I know that I'm going to be more likely to purchase high salary guards and train my bigs.
But, hey, what do I know. Everybody makes it to III in four seasons and sticks around, after all. ;)