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BB Global (English) > S34 Salary floor increase: Comedy or drama?

S34 Salary floor increase: Comedy or drama?

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This Post:
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277256.92 in reply to 277256.91
Date: 2/24/2016 9:50:52 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
I'm not trolling nor being ironic but the answer is again exactly the same!

This why the last thing you want to do while addressing the issue of competiveness and tanking, is a horizontal measure across the board!

This Post:
33
277256.93 in reply to 277256.85
Date: 2/24/2016 9:53:03 AM
Overall Posts Rated:
32293229
WOW talk about stereotyping and making assumptions!



Sorry for that. The numbers I quoted for the increase in salary floor are not assumptions, of course. Nor are the amounts for the salary floor / TV contract in my III (a pretty competitive one in a pretty competitive country) stereotypes, but instead probably a fair estimate of the highest salary floor a new team in a country of 3 or more divisions should face.

Nor, really, are my observations about who are making the complaints about this (at least, in terms of it not being the new users who are supposedly so damaged by this). Currently, let's look at who's posted (as of about 9:25 am server time:

maddoghellas, 14 posts: I think you would agree that you are not new, and you're two levels ahead of where you started the game. To be fair, though, your complaint isn't that it hurts new users, but that it hurts those who are competitive in high levels just at the old floor level.
Lemonshine, 13 posts: Not new, and appears to be functionally in favor of this (with some reasoned discussion on other changes that could / should be made).
Knecht, 12 posts: Can certainly not be called a new user, and who is certainly knowledgeable about the plight of those who start their career in II.
EGM-Perpete, 9 posts: He's actually in IV but obviously not a new user, also has suggested longer exceptions for new teams.
Mike Franks, 6 posts: Not a new user, but has discussed this change as being painful to new users specifically, because... well, no numbers of course.
GM-hrudey, 6 posts: Not new. As far as I can tell, the only person who's actually tried to evaluate these changes in terms of the actual net dollar effects to new teams, rather than the emotional "it's too hard for new teams" or citing the gap between the new and old. Also has more dog avatars per post than just about anyone in this game, so obviously a classy fellow.
SherlockH, 5 posts: In III.7, a long time USA user, talking about the inflation mostly.
LA-Manon, 4 posts: II.4 in Sweden, hardly a new user. Does not seem to think this is a negative change.
A-Dub, 2 posts: In NBBA. Talking about the inflation.
BB-Ryan, 2 posts: not a new user, in the top league, obviously not against the change itself (though apparently I see he's also acknowledging a micronation issue, which is good).
Trojan Empire, 2 posts: In the top league. Mentions that this is effecting him, why should he have to spend more
Periwinkle Blue, 2 posts: Was talking about how he was able to make money pretty comfortably before the changes by skating by at the salary floor and being competitive in his III. Almost promoting, even.
justme: 1 post: In II in Finland, mentioning TL prices.
LA-Kaiser: 1 post : In III in Turkey, seems to be in favor of raise but concerned about TL.
The sentinel, 1 post: In II, hardly a new user, and was discussing an alternative solution for tanking.
Phyr, 1 post: NBBA, talking about attendance formula as a measure for tanking control.
Aleksandar, 1 post: In I, not discussing this specific change and not new user.

and most importantly (IMO), the two new users:
GTPero, three posts: still not to having to pay the floor yet, has a level 4 trainer, will lose a little profit weekly when the floor kicks in for him but already has $800k, trainees and has been looking to spend more on the trainer.
Hööga, one post: has 20 weeks in the game, change doesn't hurt him

So please forgive me when I say that I appreciate the difficulties of new users in this game as much as anyone, to the point of actually trying to go through the actual numbers of how these changes affect them, and I appreciate far less the "champions of the new users" who claim these changes are crippling new teams without backing it up with anything real. Now, you may disagree with me, but if you think stereotyping or baseless assumptions are behind my posts, you are absolutely wrong.

This Post:
00
277256.95 in reply to 277256.89
Date: 2/24/2016 10:04:38 AM
Overall Posts Rated:
16031603
I looked back through this thread, and how many people from IV posted? One, and he's an EGM (and French, so pay him no mind).


Major tankjob to go from Pro A to DIV IV...

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
277256.96 in reply to 277256.87
Date: 2/24/2016 10:05:33 AM
Overall Posts Rated:
32293229
Moving on, i am surprised that you consider 400k per season, for a division III team, regardless if it is a new or old team, inconsequential since it is not crippling!
More so, when there is an elephant in the room...

Futhermore, it...never ceases to amaze me, when people doing team economics and management on the fly, soooo easily, always forget MAINTENANCE COSTS!

It is common sense, that what we see as a weekly/yearly profit in our books, is not "true", since in order to replace your assets(players) because of aging, you will get less money due depreciation and/or wil need more money to replace them(without upgrading) due to inflation...
There is the elephant in the room again...


Yes, of course there is maintenance. And thankfully, it's more expensive the higher up you go - replacing top-tier talent costs significantly more than replacing III level talent, for sure. The whole issue about the gap between new and old teams? This is one of the things that helps newer teams start to bridge the gap.

You'll also note that since the new salary floor increases are essentially 30% for all leagues above 3, but that the TV contracts are higher by a good margin higher up, this erodes a little more of the advantage for teams tanking at top levels (or staying up in half-bot leagues with much lower salaries), which is the main purpose of the change.

Frankly, I think the main thing is that the idea that a team should ever consider it wise to tank and collect as much money as possible so they can buy future success is detrimental to the game. Thanks to the maintenance issue, I finally had to go through the painful process of getting rid of most of my roster and starting over with a new set of trainees - which, after having trained up a significant core of players and building around them over time was hard to take. I know another twelve seasons or so I'll be doing that again as well. But just sitting around skimming profit weekly and doing the bare minimum isn't something the game should encourage. If you choose to do so, sure, good luck with it, but when the best way of succeeding in a game is simply not playing it for a year or two, it's not worth playing at all.

From: Knecht

To: RiP
This Post:
00
277256.97 in reply to 277256.88
Date: 2/24/2016 10:07:34 AM
Overall Posts Rated:
16031603
I understand that it seems strange and uncomfortable for our smaller nation managers out there to increase their roster salary when they're already competitive relative to their league strength, but it's a step in the direction to help balance out financial discrepancies within the BB world.


If you consider those leagues not part of the BB world it is a good measure to reach balance. But in my opinion it completely fails new users, who are in my opinion the most important part of the BB world.

There are other ways to stop tanking, if you decide to take the easy route I won't be able to stop you.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
11
277256.98 in reply to 277256.93
Date: 2/24/2016 10:08:44 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
As you said, my complaint isn't about the newcomers.

p.s i really appreciate the lenghty reply. I may disagree with you, but it is always welcome when GMs and BBs alike, put this amount of (precious)time in their interaction with the community.

This Post:
00
277256.99 in reply to 277256.96
Date: 2/24/2016 10:10:57 AM
Overall Posts Rated:
16031603
when the best way of succeeding in a game is simply not playing it for a year or two, it's not worth playing at all.


I was not playing for "a year or two" and still can't buy promotion, so how is that the best way to play the game? With the 5 mil in my account I can buy one or two good players, that won't get me nowhere, big deal. The inflated prices by themselves are a good obstacle to make tanking worthwhile.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Perth

To: RiP
This Post:
11
277256.102 in reply to 277256.101
Date: 2/24/2016 12:01:44 PM
Overall Posts Rated:
22
I don't see how increasing the salary floor hurts retention among new users and I think making the teams that are trying to stay lean more competitive with the teams trying to promote makes for a better game in general. This increase in the salary floor is too small to matter much though.

I joined the game just before last season and my only issue with the salary floor increase is it made me use the TL which is usually a frustrating experience.

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