Quoted From BB-Charles
"So I'm going to have to simply say for now that this is something we are very actively thinking about and that changes of some sort will be forthcoming, but that at the same time, the end result is definitely going to include some mechanism to prevent teams from being too reliant on one over-trained player.
This is something we are working hard on, but we're going to try very hard to get it right this time, and that means not making changes before we have a good solution."
That's good enough for me for now, so I'll happily wait for a better system to be implemented. In the meantime I shall ignore stamina training.
I'm not sure how much of an input the development team would take from it's players, so feell that it may not be worth coming up with ideas. At the same time, nothing ventured, nothing gained!
"3. if a player also logs in too many minutes for example we need a certain number of minutes for a player lets say in hw many weeks. meaning if for example we choose 25 minutes is the maintaning amount for xx number of weeks just to maintain stamina level. if he averages 70 minutes a game in x numbers of weeks after those week he experience increase/drop in stamina. "
I do like this idea.
But like others have said, if a player drops stamina from not playing enough, similarly he should raise in stamina if he plays over a certain amount of minutes.
And, what is really annoying, and completely illogical, and in no way, shape or form mimicked in real life, is the fact that a player cannot get individual training to keep stamina up if they missed a game.
A coach in real life would tell a player to go swimming, get on the tread mill, anything to keep his fitness up, in addition to any other team training during the week.
The rule that was implememnted in Hattrick, eg the stamina drop, although I saw the reasoning behind it, was one of the worst changes they ever implemented, and jeez did they make a lot of bad changes.
If you want to slow down players training for an individual there is a simple solution, 1 that has been implemented very effectively in sokker.org ( A much much better spin off from Hattrick)
What is it you ask?
Make the player ratings harder to reach / train to as a player gets better.
So all other things being equal, it takes longer to train from stupendous to phenomenal, as it does to train from proficient to prominent.
Sokker has also made it a lot easier to train up really low skills. This feature encourages players to train these low skills, and also not focus solely on 1 main skill (eg Hattrick, where 1 skill monsters have ruled the game for x years)
End result, more balanced players, and as a player becomes too good at 1 skill, you switch, since training it now takes longer and it is less productive.
By implementing a drop in stamina, one is simply saying right, you get 14 training sessions a week, but you are only allowed to train something "interesting" for 10 of them.
Training is one of the highlights of these games, and being forced to train something that willl just go down again next week / season, and the season after, detracts from the enjoyment of the game.
A friendly suggestion and golden rule for on-line games. If the idea originated from hattrick, do not copy it :p
Edited by earthling9791 (2/2/2008 4:55:31 PM CET)
Last edited by earthling9791 at 2/2/2008 4:55:31 PM