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Minor Suggestions 4 (thread closed)

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From: France
This Post:
55
309376.921 in reply to 309376.920
Date: 4/22/2024 9:04:09 AM
Manila Ice
II.3
Overall Posts Rated:
5050
I'm not sure if this counts as small enough as a minor suggestion.

I enjoy looking at some random dude's team's history sometimes. I see their trophies but sometimes I wish I could just see a quick summary of their achievements.

Is it doable to put a summary of their achievements in the team history?

Something like this:

1x Tier 2 Tournament Champion
1x Tier 3 Semi-finalists
1x Tier 9 Runner-up
1x Tier 4 Top 1024
1x Tier 5 Top 512

1x Top Division Champion
4x Division 2 Runner-up
1x Division 3 Champion
1x Division 3 Runner-up
2x Division 4 Champion

1x National Cup Champion
3x National Cup Runner-up
1x Tournament Top 512
4x Tournament Top 2048

3x MVP Winner
2x MVP Runner-up

20x Made the Playoffs
4x Finished 5th Place
8x Finished 8th Place
4x Promoted to Division 2
3x Relegated to Division 3

Not sure if this is easily doable through aspx PL/Platform (since I main other PLs) but I think we could just collect the already existing results from Team History and summarize them accordingly.

If I can guess how to work the idea out through some pseudocode:

Achievement: {
eventType: String
total: int
}

achievements = Object/Collection //works for both depends on coding style

teamHistory = getTeamHistory()

removeExcessHistory(teamHistory) //history before user was born

foreach event in teamHistory
eventType = event.type //if there's a type

if (eventType exists in achievements) add to achievements.get(eventType).total += 1
else
-> add eventType: Achievement to achievements
-> add total = 1 to that Achievement property/item

display before Team History (Probably another box)

Other than that, we can further add other achievements too like scoring title, rebound titles, etc.. but I think that might be too much at the moment so a summary would be a banger. It's minor and I guess would be far from the general direction of the game development right now but I thought it's a nice addition

Visit my team website! https://manila-ice.netlify.app/
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This Post:
11
309376.925 in reply to 309376.921
Date: 5/8/2024 5:02:02 AM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
Enable app notifications for NT scrimmage invite BB-Mails.

I don't understand why they don't appear. They take up our mail space, so they should appear as notifications. It's quite annoying logging in and realized you had an invite from hours ago which no longer exist.

This Post:
22
309376.926 in reply to 309376.925
Date: 5/11/2024 3:06:14 PM
Overall Posts Rated:
138138
I understand that it is fantastic to see how the 15 minutes of the break between the second and third quarters go by second by second.

But it would not be a good idea if in the review of the match, not in the live of course, the speed could be selected at x1 or x2, x4 or x8, causing the duration of the review, instead of being 90 to 120 minutes, to remain at much less 11 to 15 minutes.

I know that there is the option of skipping minutes and seeing everything, but at greater speed I understand that it can be a more satisfactory experience for impatient people like me.

Greetings.

This Post:
00
309376.927 in reply to 309376.926
Date: 5/12/2024 7:29:12 AM
QQguest
I.1
Overall Posts Rated:
335335
When I was looking up Glicko-2, I found that the original link in the manual displayed: "You are now being redirected to my new web site. Please modify your links accordingly."

In the web page, I saw two sentences:
The Glicko-2 rating system, an improvement on the original Glicko system. This document has been revised on March 22, 2022, to replace a "<" with "<=" in item 4(b) of Step 5 (page 3).

NOTE: As of February 22, 2012 the Glicko-2 iterative procedure ("Step 5") has been corrected and is now stable. Please see the Glicko-2 rating system document for details.
I'm not sure whether BB knows this information.

From: Kubson6
This Post:
22
309376.928 in reply to 309376.927
Date: 5/21/2024 4:47:54 PM
Gornik Heat
II.2
Overall Posts Rated:
1111
Hello there, as a player since season 11, I would like to share some suggestions that could potentially develop this amazing basketball game further!

First of all, you are doing a great job with the development of the app and the game itself. Here are some suggestions that could possibly help both you and us as players:

Offseason Training Camp: Teams would have the possibility to send their whole squad to a "training camp" before the season. In the week between the draft and the first league match, clubs could have an extra training session as a "training camp" for extra money. All players would have the opportunity to make a "pop" in a specific training session, which would not change the players' game shape.

Old Players as Coaches: Players who are old and no longer useful in our rosters could be retired and used as head coaches, based on their player experience skill. Additionally, a new feature for coaches could be added that provides ability boosts. For example, a coach could give a 10% boost in shooting or outside defense, etc.

More Awards: Introduce more awards such as Rookie of the Year, Defensive Player of the Year, and 6th Man of the Year etc..

All-Star Weekend Benefits: All-Star Weekend should offer something special for players who played in the All-Star game, like a "pop" in experience. Winners of the 3-point shootout could receive a "pop" in jump shot range or jump shot itself.

Dynamic In-Game Tactics: It would be a game changer if you could change your tactics at halftime or after each quarter while being online and watching the match live. This would motivate players to get online and watch the game while analyzing the opponent. Alternatively, you could adjust the tactics before the game with the coach, who would then change the tactics every quarter or at halftime.

Youth Team: Similar to the Utopia League, create a youth league with the same teams as the main team in the main league, for players under 21 years old or only 18. They would be able to train and "pop" every week. These young players could be generated every season, or there could be only rookies' teams. Depending on your level of facilities, league, team rank, and staff, their skills would be based on these factors. You could sign them for your main team or continue developing them in the youth team with lower chances of "pops".

Tell me what do you think of these ideas. I created a poll in this thread (323628.1) if you can have a look would be great!

Thank you for considering these suggestions and for your future feedbacks !

From: Kubson6

This Post:
00
309376.930 in reply to 309376.929
Date: 5/21/2024 5:50:17 PM
Gornik Heat
II.2
Overall Posts Rated:
1111
Pour le youth team ça serait des joueurs avec que des rookies draftés/acheté sur un marché « rookie » qui progresserait par exemple 2 fois moins vite qu’en equipe première, apres c’est à toi de choisir si tu veux le developper là bas ou passer directement en « seniors ». Training camp pour l’argent ou si tu possède un « centre d’entraînement » a un certain niveau qui permet d’envoyer les joueurs sur un entrainement supplementaire. Apres à voir peut-etre que pour gagner un pop de condition physique.

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