Well if we use that logic we can change the game into something completely different all together.
And no it is definitely not increasing playability but i think it is such a rare case that you cant take it as a good example.
It's not real life so it can be the best of both. I can't count how many injuries ive had the last 5 seasons cause there's no easy way to track them. When they come they seem to be in bunches and are debilitating to the point they decide a season. 3 months of effort *flush*. I've always had a L6 or better doctor, until this last two weeks down to a L5. Looks like you pay a big price for trying to keep staff salaries in check.
Is it realistic, yeah. If thats the case, lets real up all the other aspects of the game that aren't real (fan behavior, training, game engine). Since that's not happening, remove or reduce injuries to the point they are workable. Last season so many of the B3 games were just the result of which team has fewer injuries. It makes the game random to the point its a crapshoot.
Last edited by brian at 5/12/2013 3:09:42 PM
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