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Changes in Season 10

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This Post:
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93604.93 in reply to 93604.90
Date: 6/6/2009 4:24:28 PM
Overall Posts Rated:
00
So what do you think about my game (13461898)? And about my Center? ;)

From: DireWolf

This Post:
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93604.94 in reply to 93604.93
Date: 6/6/2009 4:40:48 PM
Overall Posts Rated:
214214
70k center against a 15k center

Also, Look Inside vs 3-2 zone. You should have kicked his butt like that, i don't see anything wrong.



I did notice that all of the matches from the first round seemed to score a lot more than normal but as it's the first round i'm happy to let a few more rounds go by and the proper game shape kick in before i start wondering what is going on ;)

This Post:
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93604.95 in reply to 93604.88
Date: 6/6/2009 4:41:45 PM
Overall Posts Rated:
9696
We think this is better than having teams have to invest lots of money in big arenas to make big revenue when they are in large divisions, as building big arenas takes too much time and so would make it harder for teams to compete when they promote.


It makes me sad to read this actually.

fighting your way up through the leagues can happen in 2 ways.
Either you invest all your money in players and go up as fast as possible, just to realise at a certain time that you 'forgot' the game has other attributes and features, which you HAD to take in mind. You will find yourself in a situation where you can not hold your position any longer and will go down again.
OR you can manage your team in it's entirety, building up slowly and steadily, doing everything needed to ensure stable and dureable growth, which include making sure your arena is big enough before you promote so you can keep making profit and are not using up savings to stay in the higher league.

I, and I hope I'm not the only one, think games like this are ment to be played the second way.

From what I read in the quote, it doesn't seem to be needed to plan ahead, just put all your money in your players, and BB will make sure you get enough money to be able to pay for it all. No need to worry about arenasize. No need to plan ahead. Every team will get income depending on his expenses, so nobody will be able to make a big diffrence due to smart thinking or planning ahead.

I will be honest here. I might be selfish on this one. Yes I am simply waiting for most other Belgian teams to meet their fate. For a few seasons now I am seeing teams build and buy players with wages double of mine, and more, yet their arena is still prety small. Soon they will have to sell their players, or see their economies dropping fast. I was kind of waiting for that time, since I didn't put my money in expensive players, but I made sure I have enough income all the time.
Now, with the new measurement, the teams who (either unknowingly, or uncaringly) spend too much money, and would soon have to pay the price for that, will be saved and can continue doing what they where doing.

Furthermore, anyone else doesn't need a solid plan anymore either. The ones being able to make the best deals on the TL, will be the teams of the future. Not everyone visits the TL very often, some users like to play the game without having to spend 1 hour dayly on the TL, those users can only be succesfull if they make long term plans. By eliminating the diffrence one can make by arenas, only the best TL-users will be able to be succesfull.

So Forrest, you are right. Arena expansion does take a long time. But that is what manager games are about. Planning ahead and making sure you do the things that take time long enough ahead.
If the time is realy the problem, you could also just have halved the building time or something similar.
Scouting also takes a lot of time. It takes 14 weeks to gather info, yet every manager spends a certain amount weekly on scouting, to get the info. Just the same way, every manager can spend some cash weekly too, to increase their arena, no?
So I don't think time is the real reason. The way I see it, you just are eliminating the diffrence managers can make by planning, and sacrificing ahead. And are working to keep all teams more equal, no matter how they spend their money, as long as most of it goes in the TL.

I will not sell my arena however. I realy don't care if I sell out or not. If I did I stopped expanding a while ago already.
Last season I made a press-release about freeing 2M for an expansion of my arena which goes on deep into season 10. A big and long-term project. I am planning on finishing that project, no matter what. Because that is what makes this game fun. The longer a project takes to finish (and the more money it costs) the bigger is the satisfaction after finishing it. I just hope it will stay possible to stay competitive that wa

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
From: Laczek

This Post:
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93604.96 in reply to 93604.94
Date: 6/6/2009 4:44:58 PM
Overall Posts Rated:
00
Yeah, thats ok. But why i lost so many points? :S

This Post:
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93604.97 in reply to 93604.96
Date: 6/6/2009 5:07:36 PM
Overall Posts Rated:
154154
I guess with new engine the ball never goes out of bounds just bounce into the air and waits for someone to rebound it even a guy with rebounding at 1 when his man doesn't look.

From my tonight observations it looks like paint expanded beyond 3pt line. Or Look Inside means just looking not going there.

This Post:
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93604.98 in reply to 93604.95
Date: 6/6/2009 6:03:32 PM
Overall Posts Rated:
159159
you´re right, man!

*no bird soars too high, if he soars with his own wings* - william blake
This Post:
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93604.99 in reply to 93604.95
Date: 6/6/2009 6:11:26 PM
Overall Posts Rated:
157157
Thank you for this great post. You hit the nail right on the head. All the thinks you metioned came in my mind when I first read about these changes and I am happy that there are more people in BB who think in the same way. And since I am not able to write it any better I just sign the post as a whole. I think there could have been found other solutions to the problem (bigger and bigger arenas), which wouldnt have thrown over the long term strategies.

This Post:
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93604.100 in reply to 93604.95
Date: 6/6/2009 10:36:15 PM
Overall Posts Rated:
576576
It's more about having balance. You act like its now going to be ok to have a 5k arena and you'll end up with the same cash flow as those that invested in their arena.

The way arena's were going it would take so many seasons to find the money to build a 30k-50k+ arena to compete with the top teams that it's not even worth the effort.

On top of this, you still get all that money back you invested if what you built isn't efficient. Oh, and players are better and cheaper then ever.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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93604.102 in reply to 93604.101
Date: 6/7/2009 5:27:48 AM
Overall Posts Rated:
9696
I see.

But I don't see there was a problem then. (EDIT: with the arena sizes , I meant problem with arena sizes)

The expansion of arena's may be unlimmited (each user decides if he wants to grow it or not), yet the amount of spectators is an other thing.

If up to now the amount of spectators was dependant on the arenasize, you are right in changing it, because it shouldn't.
Amount of spectators should be the same no matter what the size of the arena, only depending on the league one is in, their ticket prices, the PR guy and their successes. If then the arena is to small, it will sell out mostly, if to big, it will never sell out. If to small and too much money was put in players and now they have too high wages and arena income isn't sufficient, there has been a managemental mistake, and the maker of the mistake should feel the consequenses.

That some managers decide to invest most of their money in players, and just a small fraction in everything else, should not be a dureable strategy, because the game holds more facets then just players and playing. And the way I read it now, seems that just a minimal investment in arena would be sufficient, there will be no need anymore to create a balanced financial plan.
The ones who do not put much money in players, and don't need much to maintain them, will get less revenue, while the ones investing a lot in players, and paying high wages, will get more revenue.


I know how much time and effort you guys put in to finding solutions, and I don't want to just break it down. I just wonder if there isn't any other solution which will have the same result you guys are looking for, which , in the better case, might increase the experience?


It also doesn't matter if we can sell part of the arena and get the money back. It's not about the money. It's about the gaming experience. It's like someone already stated. Do we want the arena expansion button to stay untouched, just like a few other buttons already? I think it is part of the game, part of the fun that is going to be burried here...
As I already stated I will not break down my arena, and my planned project is still up and running. The money doesn't interest me.
So if everyone excuses me now, I have to place an other order for arenaseats. ;)


Last edited by Lord of Doom at 6/7/2009 5:29:11 AM

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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93604.103 in reply to 93604.101
Date: 6/7/2009 5:32:42 AM
Overall Posts Rated:
3636
Many users in Lithuania aren't happy about new game engine..And i don't like it too.The first round results in the league were crazy..Why now when defending in zone, guards defending centers or centers defending guards?? that is insane..I think after this change, 1x1 defensive tactics is the best..Now even if you know that your opponet will use "Look inside" it's no point to defend in 2-3 zone, because your Point guards will defend opposing teams centers? I wouldn't be unlucky if that would happen rearly - 2-3 times per game, but now it happens all day long..And this has no point..
Another one thing is about some insane results of the quarters.. Look at this game in Latvia. (13411720) Team "Laachi" had better tactics in this game, and this team leaded at half time 70:39. After 3 quarters result almost didn't changed - 91:64. But what happened in last quarter?? Team "CC13" started insane comeback, they won last quarter 42:15 and it was overtime! In overtime "CC13" won the game even with wurther tactics..And i believe it's not the only one example..
Rebounds got insane now too..Some players has insane number of rebounds in the game..Look at this game (13273402), 2 players in the same team had a rebound number +30..Where have you seen it in real life? :)
And believe me i'm not the only one player of this manager who isn't happy about new game engine..And i write this post to let all of you know what we thinking..And i would like to have an explanation about that defense and about those insane quarters..
P.S Sorry for bad english :)

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