BuzzerBeater Forums

Suggestions > 4th Qrt Tactics

4th Qrt Tactics

Set priority
Show messages by
From: Coach Ash

This Post:
00
124105.94 in reply to 124105.93
Date: 2/6/2010 6:28:41 PM
Overall Posts Rated:
1010
the coach is the same for every team and it is the coach that makes the tactical changes within the match not you the manager.

as the manager you give the coach a general tactic that you want your team to play , the coach then changes this on the court when he see's its not working.


Since when do managers mix up in line up decisions and tactical set up before the game? And how come the manager has to decide what is practiced? Do you see what I mean? I think BB is a great simulation mixing managing and coaching responsibilities together, so therefore your statement "this is just a manager simulation" is not valid.

I also never suggested to make in-game decisions. I suggested to create a tool which would allow us to have the game engine modify certain tactical set ups in certain situations BEFORE THE GAME. I won't repeat now everything, so you would have to read through some posts to understand what I asked for.






This Post:
00
124105.95 in reply to 124105.94
Date: 2/19/2010 7:32:23 PM
Overall Posts Rated:
2323
and what about something like you can choose the difference of responsability every single player should take...for example now you can choose only the tactics, R&G,LI,motion,low post and others so with a perimetral tactics P,G and SF will take more shots and with an inside tactic it is the contrary at least if tou have good level of passing skill...now i would like to decide that my guard must have the higher involvment in the offense, my playmaker have to take only a few shots and so on...not only setting the tactics and hope my guard shoot more than my playmaker or the small forward or vice versa...did i explain this well? Do you think is a possible implementation?i think it is very usefull and reduce a little the random of the game

This Post:
00
124105.96 in reply to 124105.95
Date: 2/20/2010 3:08:15 AM
Overall Posts Rated:
959959
your player will take the best shots they could get, i think this implementation should stay and not be sacrified to a implementation wwhere a solid shooters pass the Ball if he is open to a guy who try to finish against three defenders.

This Post:
00
124105.97 in reply to 124105.96
Date: 2/20/2010 6:58:21 AM
Overall Posts Rated:
2323
ok but i prefer that my sensational jump shot take a shot in front of 3 defender rather than my average one take an open shot...do you prefer a Bryant's forced shot or a kevin ollie open...i go with kobe don't t you?

This Post:
00
124105.98 in reply to 124105.97
Date: 2/20/2010 7:11:15 AM
Overall Posts Rated:
13361336
This game would suck bad, if only one player would shoot the whole game. Wouldnt it? I would take the open guy every day of the week.

This Post:
00
124105.99 in reply to 124105.97
Date: 2/20/2010 7:11:20 AM
Overall Posts Rated:
959959
but he didn't take all shots, right? Your good shooters will get more shooting oppurtunitys, but here they have a understanding what is the best for your team which si maybe not everytime the case in Rl.

So your Bryant would take the shot if it better, then the shots you normally get with your team offense.

Last edited by CrazyEye at 2/20/2010 7:12:02 AM

This Post:
00
124105.100 in reply to 124105.97
Date: 2/22/2010 10:50:57 AM
Overall Posts Rated:
1010
ok but i prefer that my sensational jump shot take a shot in front of 3 defender rather than my average one take an open shot...do you prefer a Bryant's forced shot or a kevin ollie open...i go with kobe don't t you?


I would naturally go for Ollie and an open shot. That's basketball!

This Post:
00
124105.101 in reply to 124105.100
Date: 3/15/2010 8:50:13 AM
Overall Posts Rated:
1010
It would also be cool if we could decide when timeouts would be taken and what tactical changes should be effected during the timeout. I could imagine some tool that allows us to set up before a game "If -0-10 run-, then switch -offensive system- to -run and gun- and defensive system to -man to man-". As mentioned before I already saw such a set up menu in a soccer simulation game.

With that tool weaker teams could sometimes surprise better teams by outplaying their tactics, though in the long term it didn't really change much. Weak teams still lost more often than good teams. It just gave the manager more tactical choices and made the better team managers to reflect well on their team set up before each game.


This Post:
00
124105.102 in reply to 124105.101
Date: 3/15/2010 10:18:56 AM
Overall Posts Rated:
522522
The game is simulated 15 minutes before you actually watch it. This means that while you are watching it, the end score has already been decided. In other words, it isn't in real time, so you can't choose when to take time outs.

This Post:
00
124105.103 in reply to 124105.102
Date: 3/15/2010 12:03:34 PM
Overall Posts Rated:
1010
I mean that you can set up the changes before the game based on a certain situation occuring during a game.

again for example you set before the game: "If my team 0-10 run then take timeout and change offensive system to run and gun, and defensive tactics to man to man".

That means i case the opponent team has a 10-0 run, automatically the game engine takes a timeout and changes the offensive and the defensive play as you had ordered it before the game.

Like this you could set up certain strategies before the game depending on certain situations (certain runs, difference in score, foul situation, maybe even depending on team stats during the game), and then when those situations take actually place during the game, the tactical changes you wished for are implemented, rather than have the game engine itself decide what should happen and where adjustments are made.





Last edited by Coach Ash at 3/15/2010 12:07:47 PM

From: Kukoc

This Post:
00
124105.104 in reply to 124105.103
Date: 3/15/2010 1:42:51 PM
Overall Posts Rated:
13361336
As usual you are not actually thinking your suggestions through. Let's say you have offence Look inside and Defence 3-2. Opponent plays Run and Gun and 1-3-1 defence. The opposing team is better than you. You have option of 0-10 run will call timeout and change tactics to run&gun + man2man. Now after that timeout your tactics are even worse. The game engine will make some small adjustments, that might be needed.
Let the game engine have something to do. We do not need to change tactics every time a starter is benched, you have 5 fouls in a quarter, there is 1 min left to play in a quarter, you just hit the FT, you have team manager wife in the stands.
Only thing we are missing is: having your starters play in WO situation for the +- push.

Advertisement