I agree that dropped back players bring more skilled players to the table. But i disagree it's high salaried ones. And you here contradict yourself with the first statement. Is it not good that player prices drop? Because, quote: "Player Salaries get high compared to income much faster in this game".
No, you totally missed what I was saying. Prices need to be *higher* relative to salaries. The money tanking players make is on salaries. The money they have to spend to make their suddenly good team when they binge, is on transfers. Decrease the salaries, and/or increase the transfer costs, and tanking doesn't work.
In that other game, for instance, prices are often 100x weekly salaries. If you have to pay 2.5 million for a 25,000 player, you have to tank a *long* time in order to ever make enough for your binge, and the strategy isn't worth it.
Nurturing or not, this game can't punish teams that are promoting. When you promote, you have to change two starting five players minimum. So what to do for promoted teams if they will be punished for this. It's difficult for them now, why make it more difficult?
That's a good point. The difference between series, in terms of income, may be too high if this is the case.
Again, i'll bring just promoted teams here. So you promote. Finish 7th, win the relegation matches... and... get cents? Will you be able to finish next season higher?
No. And the other game only rewards you for positions one through four any way. But at least there's incentive to try. I think this is a minor help at best. They key is that ratio of transfer cost to salary cost. The reason why tanking/binging happens at such a low level (Div. IV, in the US, for instance) has to do with the ratio of income/salary.
Let's not blackmail admins... I doubt they care about blackmailing ex-supporter's, but still be fair.
It's hardly blackmail to say that I'd be willing to pay for a quality product, but whatever. This is the only thing in the way of BB being a quality product. I realize a few people *want* to tank and binge. They think it's a strategy, and that it's "clever." From things they've said, I think the BB's thought so, when they made the design decisions I outlined. It's possible they still think so, but there are some indications they don't. I think it's too obvious to be clever, and not fun.