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BB Is Really Starting to Siphon the Yolk

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This Post:
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90900.94 in reply to 90900.93
Date: 6/7/2009 2:55:37 PM
Clovis Knights
IV.5
Overall Posts Rated:
3636
While giving better draft picks to higher leagues would be more realistic it would certainly be unfair to lower divisions. Many teams in higher divisions are there because they started the first couple of seasons. The draft is an equalizer.

Unfortunately, I think the draft way it is not worth investing in. I plan on not spending any money on scouting this season. The Draft/Scouting is an area where BB can greatly expand the game. Ideas could be making like making a Scout a staff position with a salary, scouting skills rather then nearly useless box scores, scouting a certain position, etc.

I agree there should at least be a small increase on the cap levels of players right now I would rather take my chances with the TL where I know what I am getting rather then taking a gamble with 400k spread across a season.

This Post:
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90900.96 in reply to 90900.95
Date: 6/7/2009 6:52:25 PM
Overall Posts Rated:
99
…expecially given the fact that with $400k you're sure to land a player who'll be a better prospect than most of the players available in your draft pool (and virtually every player who's left on the draft board after the 10th pick).
My idea wouldn't really change this much. I just think every now and again players with exceptional skills ought to come out in the draft -- call it the LeBron factor. I also think they should be about as rare. I think it would create a greater incentive to scout if there was a feeling that it was at least possible to hit that kind of jackpot. But that doesn't mean that every season the draft should produce a player or two with some "strong" or "proficient" skills. I don't think the fact that better talent may be available on the TL will ever change, since some leagues' drafts are bound to be stronger than others. I'd just like to give people a reason to spend money on scouting by creating a draft prize that is (1) highly desirable, (2) highly uncommon, and (3) someone you'll definitely have to pay way more for on the TL than you would if you had scouted him.

This Post:
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90900.97 in reply to 90900.96
Date: 6/8/2009 4:40:41 AM
Overall Posts Rated:
959959
you could still hit today the Jack Pot, you see every season draft who could give you more then a million which is quite alot in my eyes and the best draft are even worth more.

I think the 400k investment is a bit to much for normal teams, but could still be worthy in special situtions(maybe in bot leagues etc.).

Till now i everytime get my draft money back, and i don't get the lucky pick and more average ones.

This Post:
00
90900.98 in reply to 90900.97
Date: 6/8/2009 8:17:33 AM
Overall Posts Rated:
99
you could still hit today the Jack Pot, you see every season draft who could give you more then a million which is quite alot in my eyes and the best draft are even worth more.

That's true, but I think it's more because those picks have high potential than because of starting skills. I was thinking more along the lines of draft picks who are somewhat better options to play immediately, at least if you're a mid- to low-level team. I don't have any opinion on changing the distribution of potential levels, which judging from the draft in my division this year and last, can vary quite a bit from draft to draft.

This Post:
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90900.99 in reply to 90900.98
Date: 6/8/2009 9:20:29 AM
Overall Posts Rated:
959959
those players have skill +pot i could show you pot 8 guys who made it ;)

But if you make the draft quality better, it will just reduce the price for the top draft.

This Post:
00
90900.100 in reply to 90900.99
Date: 6/9/2009 10:38:55 AM
Overall Posts Rated:
155155
Another thing that I hate about the draft is how random it is. Some drafts are just loaded with players with 4000+ salary and potential of allstar or better. With other drafts, you're lucky to see one allstar with 4000+ salary.

The system as is sucks. Period. I saw the following suggestion a long time ago and I think it is the best one I've seen that closely follows the current model:

-increase the number of players available in each draft pool and increase the number of players that can be scouted for the money that you invest (so for example, increase the number of players to 100 and make it so with $40,000 you can scout 10 players/week)
-there are still only 3 rounds
-if the BBs are worried that this will result in a glut of HOF players, just reduce their prevalence in the population
-who gives a crap about collusion - with 100 players it would be next to impossible. Besides, if someone wants to spend $40,000 and give away their information, that's their choice
-use a distribution that is less random so there is not so much variation between draft pools (for example: every draft gets 1 5 ball potential player, 5 4 ball, etc)

Run of the Mill Canadian Manager
This Post:
00
90900.101 in reply to 90900.100
Date: 6/9/2009 11:48:37 AM
Clovis Knights
IV.5
Overall Posts Rated:
3636
"The system as is sucks. Period. I saw the following suggestion a long time ago and I think it is the best one I've seen that closely follows the current model"

I agree. But I would take it further scrap the whole drafting model and start over. This is one area in BB where they can make major changes without disturbing people's strategies. The draft is a great way to expand game, and don't understand why they still such an inadequate system. I really hope BB has improvements in the works.

My model would be like this:

At the beginning of the season BB generates list of 48 players with picture name height position.

Scout is a hired position like trainer doctor pr manager, better scouts get better results rather then the current model of deciding to throw money at scouting each week.

Each week the manager decides what players to look at and what skills to scout. For example I am looking for a point guard with good passing skills. A basic scout will reveal the players' passing skill but a more expansive higher level scout will also reveal subset skills also. At the end of the season, a manager may have a little information on every draftee or detailed information on a couple of draftees.


The advantage of this model is manager's can go after draftee's that best fit their team. If I have Run 'n' Gun offense I don't want to select a player with pitiful jump range. Like training it better allows managers to tailor their needs to the draft.

The criticism I see is that opposing managers would see some of the skill set of your draftees. Yes, but that is the same as the TL system. Plus, draftees tend to become trainees and be mid-season the draft information will be nearly useless.

I also agree that slightly raising the cap on draftees skills would make the draft better and more worth while. If only adding one or two higher players. Wouldn't it be exciting to unlock a HOF potential player with a strong OD and a strong jump shot!

This Post:
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90900.102 in reply to 90900.101
Date: 6/9/2009 1:51:13 PM
Overall Posts Rated:
155155
It doesn't matter to me if it is a variation of the new system or a completely new system. I just want a situation where I can get back what I invested in the draft. Right now the draft system is so random that investing money almost always gets you nothing, even if you finish last and invested $40,000 per week.

As for your point about the skills of draftees, to me it is all relative. If the max skill for a draftee is changed to strong or proficient, it is just going to push their "final" (trained) skills higher. I don't think that's necessarily a good thing.

Last edited by HeadPaperPusher at 6/9/2009 1:55:51 PM

Run of the Mill Canadian Manager
This Post:
00
90900.103 in reply to 90900.5
Date: 6/10/2009 11:44:06 PM
Overall Posts Rated:
2323
This!! The fouling sucks. I am seriously contemplating quitting because of this.

edit: One more slur and you will be taking a long break from the forums.

Last edited by GM-kozlodoev at 6/10/2009 11:45:05 PM