So, at some point it has to be considered whether the game engine truly continues to function when skills are uniformly inflated. Maybe it does, maybe it doesn't. But whoever actually knows about it should think hard whether more is better here.
In my opinion, if you want to make training more valuable, then consider ways to make players trained for a few seasons more valuable. As it stands, training a guy for 2 seasons is less worthwhile than previously - I suspect because of the free agent system and star players for new teams.
I appreciate your input. You bring up some great points.
Because we plan on growing Buzzerbeater, we are going to have a large number of new teams that will put pressure on the current game engine, player values and economy in many ways. Some of these we can predict and try to stay ahead of, others might come as a surprise and we will have to react.