Having said that, I'm now going to make a bold prediction: I predict there will never be a truly multiskilled 500k+ player. If 500k+ players are the handful of players in the game for which the salary formula produces the highest number, I would predict that monoskilled players who have been trained poorly will always dominate that list, and that it will be almost impossible to ever train a true multiskilled player to the same salary level as a monoskilled player. The multiskilled player would probably have more total pops and would be a heck of a lot more useful, but will probably never reach $500k. So the real answer to your question is that by training multiskilled players, you're getting your skill a lot more cheaply and avoiding this sort of problem.
Thanks for the quick reaction, as always..
Could you clearify something for me. Please correct me if im wrong..You are saying that poorly trained '500K' players will be the top earners in the future, and therefor multiskilled players will almost never earn more.
So, a multiskilled player can earn, lets say a fictive amount, maybe max something like 350k, because this 500k player is setting a virtual 'cap'. Will it therefor not possible to get a multiskilled 300k player with max MVP potential because the sum of skills will be more important for potential then salary? In other words: is a potential 10/11 still worth buying when you want to train a multiskilled player? If only salary will be the big deal to the cap in potential and not so much the amount of pops, and 500K will be the max in salary in the future, we are getting top multiskilled awesome players with max mvp potential and awfull monoskilled legendary 500k players who are worth nothing...If that is the case buying a MVP potential player would cost not less then a legendary one for multitraining, because it would be not possitble to pass by the mvp cap while multitraining..
Last edited by Maupster at 3/24/2010 5:06:33 PM
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