It's ludicrous that people, like hrudey, are defending the choice of creating inflation to make training more appealing.
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There are so many options available that choosing to support inflation as the solution for making training profitable is mind boggling.
I would find it ludicrous if that were, you know, actually what was being said.
What is happening here is that there is some inflation currently, and a small component of that is related to a decision that was made because of rampant unchecked deflation in the economy. Deflation that pushed player prices to extremely low levels compared to other sources of revenues, and so the idea that the best way to play the game was accumulate money prevailed. That prices are increasing now of course has had great damage on teams who relied exclusively on cheap veteran players to "improve" their clubs, especially as a whole new set of teams has been created from scratch in the past year with a corresponding surge in demand for players at a given level.
So of course, I would agree that hopefully this inflation might encourage people to do more training - or more accurately, hopefully prevent them from deciding to engage in the tank and collect money then buy overpriced roster and burn money cycle. But I don't think inflation is something that is an active "choice" to do that - that's simply the market's reaction to a major increase in demand, compounded by people reacting to the lack of value in lower level players by creating them much less frequently.
In the end, though, if you want players of a certain type on the market, you have to encourage them to be created. Remember how rare high SB or guards with high JR were? The salary and potential calculations were modified so those weren't as "expensive", plus the effectiveness of SB was boosted, to encourage that. I'd love to see something done to encourage more training of balanced players, especially with potential levels that teams won't touch today. But I don't think that this is what inflation is - it's just the correction of prices for players who were clearly underpriced, and I'm simply not sure yet that they're objectively overpriced yet. Higher than they used to be? Sure. I don't know what BB's goal is in terms of ideal player cost vs. fixed revenues, though.