Catching up on an active thread …
BB-Ryan says: The problem with this statement is that a competitive, salary efficient team from a large nation does not look like a competitive, salary efficient team from a smaller nation.
…which throws into question the one-size-fits-all measure that was employed. If the nations are so different, isn’t it better to acknowledge and address those differences than to paint them all with the same brush?
GM-hrudey says something similar: Small nations are of course another issue and frankly I agree that if there are only two or one levels for a country, this is a much more significant problem. But that's an issue that you know and I know that has been an issue for years and will probably be an issue until the micronation experience is completely revamped, but of course I hesitate to say that word in the forums much because it tends to also lead to explosions in post volume. ;)
Another disagreement with painting everyone with the same brush. Should tanking have been the first priority, or evening out the BB experience from nation to nation? Did the wrong perceived problem get hit?
If this had been the only change regarding the economy in the past several seasons, of course, it would have been inadequate to address many of the issues currently ongoing with the economy. It might have helped slightly - money not added to those teams who have significant cash but choose to still operate at a minimum salary level is money that is unavailable to them to drive up the price of players when they wake up from hiberation.
But this, instead, was a targeted specifically for those teams who are just spending a minimum amount and not being competitive, or those who can be competitive because of the lack of competition in their league. It does have collateral damage for those who can compete in actual strong leagues with low salaries (I've been that in the past), and small nation users after 16 weeks.
There was also the recent change to free agency, which is supposed to try to somewhat aid in stabilizing prices for a specific segment of players, the vast majority of which are the ones that the vast majority of teams in this game would consider useful. It's still only a band-aid, as free agency is still a very insignificant part of the transfer market overall, but it's some progress.
There's also been a recent change to severely curtail the strategy of accumulating insane wealth and then just buying a team to win a title.
Although not directly an economical change, the 18 year old with allstar potential for a new team is definitely a nice bonus. Teams still need to add at minimum another trainee, and of course if they don't train it's small benefit - but having a homegrown player with the merchandise boost that leads to is nice.
The point is that you're correct, one-size-fits-all doesn't always fit. Expecting one component in a set of changes to itself be a fix for all issues is an equally untenable standard. Whether the salary floor is the *ideal* fix for the specific issue of tanking is of course a matter of opinion. It does also address in a small way the advantages inherent in being an established team in a small nation, where a minimum salary team can thrive, but it hurts those who are newly registered in some very small nations and those who are able to be competitive in very competitive leagues very cheaply. When you look at the whole, the tanking issue is a widespread concern affecting a lot of users, while draining the high-end micronation teams probably only affects other opposition in B3. The ones who are hurt, while unfortunately a non-zero number, are at least a minimal amount comparatively: newer teams in micronations and the best low level guys. For most people, the changes do no harm and improve the balance overall, which is the criteria I imagine the BB staff would look at.