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308837.97 in reply to 308837.94
Date: 4/28/2021 5:25:33 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13831383
I think that's great, but doesn't this also take away from the supporter features?
Is that a discussion that is needed? (I think improvements in usability/user friendliness shouldn't even be paid features in the first place, it's a basic necessity to keep users around imo).
Is there a boundary we should or can not cross in that regard?

This Post:
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308837.101 in reply to 308837.100
Date: 4/28/2021 12:11:59 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13831383
I think that features that enable or strengthens user engagement (like all notifications that entice users to open the app/webiste) should not be paid features, otherwise you're impeding your own growth. But that also goes against the current setup of the supporter package, which might dilute the discussion.

This Post:
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308837.103 in reply to 308837.100
Date: 4/28/2021 2:00:09 PM
Overall Posts Rated:
305305
Maybe games, BB-mail and forums messages notifications could be for everyone if/when they are implemented while transfer market notifications should be for supporters only.

I agree (y)

I would say the opposite. Supporter isn't supposed to be a competitive advantage. But in fact players search is much more easy for supporters.

This Post:
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308837.105 in reply to 308837.102
Date: 4/28/2021 2:25:57 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13831383
Sure not everything, but imo usability and engagement are essential. You are hurting yourself financially if you withhold that from all users.

This Post:
00
308837.107 in reply to 308837.106
Date: 4/29/2021 3:11:10 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13831383
Every opportunity to have a user open the app is one you should use or make available. I believe having all the users open the app more often (by also making the transfer notifications free) is worth more than having a very small amount of users pay money for said feature (if that's even the difference in buying supporter or not).

I'm no expert in mobile gaming, but as far as I know engagement (user retention, # sessions, daily active users etc) is one of the most important KPI's for mobile games, even before monetization (because engagement improves monetization). Notofications drive engagement (makes users open the app at times they might have not opened it themselves), so you want to make optimal use of them, not have users pay for them.

Last edited by Jeründerbar at 4/29/2021 3:15:00 AM

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