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Is BB dying a slow death? (thread closed)

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From: abu

This Post:
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260959.99 in reply to 260959.98
Date: 7/31/2014 9:59:59 AM
Overall Posts Rated:
3535
thank you EGM Perpete, that clarifies everything. i will talk to them on monday after i get back to the office

will definitely follow your advice strictly on the one human one team ( 2 if utopia).
to which GM do we send the note , can we send it to you and BB marin?

by the way, you mentioned something of inactivity in case of a vacation, how may days are allowed for a manager to be inactive before they become a bot? just want to know, in case any unforeseen things happen.
the philippines is disaster prone and things like typhoon yolanda can happen, where electricity and the internet can be destroyed and can take months to go back up.

just want to have that information

Last edited by abu at 7/31/2014 10:04:15 AM

From: abu

This Post:
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260959.101 in reply to 260959.100
Date: 7/31/2014 1:05:14 PM
Overall Posts Rated:
3535
Merci, egm perpete, i would surely send you the memo once my colleagues join.
Au Revoir

From: SDR
This Post:
55
260959.102 in reply to 260959.1
Date: 7/31/2014 5:54:02 PM
BasketballBreak Ballers
II.3
Overall Posts Rated:
7070
I don't think Buzzerbeater is dying a slow death, but its current state definitely makes me worried. I have played this game for five seasons now and I have seen the amount of managers slowly descend. Former games I played and worked for experienced the same situation and that had to do with one of two things: either the game didn't develop fast enough and users got bored with the options or the game wasn't exposed to new managers enough so the absolut amount of people who stopped playing the game was bigger than the absolut amount of managers entering the game. I personally think the second thing is happening here and that can be fixed, but that certainly needs some time, effort and money.

Buzzerbeater is Buzzerbeater
First of all. Buzzerbeater is unique. Let's accept that. It's the best (and only big) slow play manager game out there. It hasn't attracted loads of fast living youngsters and never will.

Mobile Managing
Buzzerbeater is a desktop computer game. Most people like this aspect of the game and I personally think that it has somethinh charming. Still I think it should be better accessible for mobile devices. Right, an App... Most reactions of GMs and BBs on the idea of creating an app are the costs of developping and the difficulty of devellopping an app. But let's face reality, how difficult is creating a simple app to view the core elements of BB (viewing matches, adjusting lineups, forum, messages and buying players wil do the job). To finance this app BB could use crowdsourcing or finance it by itself and earn the investment back with advertising or revenues of selling the app. The app could also sens notifications when games start etc. so current players get more involved with their team...

Social Media
Social Media is the easiest way of reaching new potential managers. Over 80% of the people between 20 and 50y old use social media... do the math yourself! How active is Buzzerbeater itself on the social media, how active are we players on social media to promote BB? Apart from Facebook there is almost no activity... Why not launch a big campaign and reward the managers for promoting with free supporter weeks or something like that.

Game changing?
Isn't there anything that should be changed in the game? Big changes like Utopia are always big risks, but I think that the creation of Utopia in combination with the fact that the game excist for 28 seasons has lead to a growing problem... trucloads of money! The high prices of players are quite demotivating for new players, so maybe some new features for spending money should be introduced. (Think of training facility or other buildings?)

Enough words from here :)

From: Mr J

To: SDR
This Post:
11
260959.103 in reply to 260959.102
Date: 8/1/2014 6:22:43 AM
Overall Posts Rated:
441441


Game changing?
Isn't there anything that should be changed in the game? Big changes like Utopia are always big risks, but I think that the creation of Utopia in combination with the fact that the game excist for 28 seasons has lead to a growing problem... trucloads of money! The high prices of players are quite demotivating for new players, so maybe some new features for spending money should be introduced. (Think of training facility or other buildings?)

Enough words from here :)


+1 Stefan

I joined the Crossover basketball game last year and, because of many aspects, stopped playing it quickly; it just has nothing compared to BB. However, one big thing that bugged me was that I didn't have enough money to buy players which were, on average, very expensive. So, new peeps joining who experience the absurd prices on the market recently may well be put off this game and some way of addressing that might be beneficial. Although I'm not sure if such changes would be positive or if they would tarnish a great game. I mean, BB requires managers to think and plan in order to be successful. As much as high priced players is a likely problem for new peeps, anything we do to address this might reduce the 'challenge' BB offers.

I like your point though and I think it's valid...as were your other points although they have been discussed at length elsewhere.

This Post:
00
260959.104 in reply to 260959.103
Date: 8/1/2014 7:02:10 AM
Phoenix_Suns
III.5
Overall Posts Rated:
176176
I must say, I agree to all points except the "high priced" players on the transfer market. I wished they would be a lot more expensive. Training players is not the best strategy at the moment because it harms your team more (weaker players, fielding players off position, 48 min. challenge, ...) than it gives you later on (money income from selling players).

Training players should be more rewarding so teams stop playing "cheap" by not training at all.

From: SDR

This Post:
00
260959.105 in reply to 260959.94
Date: 8/1/2014 7:45:29 AM
BasketballBreak Ballers
II.3
Overall Posts Rated:
7070
Great idea! Maybe the user guide could be automatically sent to new users in parts. E.g. a new users receives a bit of the guide every day for the first two weeks or so?

From: burninator

To: SDR
This Post:
00
260959.107 in reply to 260959.102
Date: 8/1/2014 1:05:14 PM
Overall Posts Rated:
88
the fact that the game excist for 28 seasons has lead to a growing problem... trucloads of money! The high prices of players are quite demotivating for new players, so maybe some new features for spending money should be introduced. (Think of training facility or other buildings?)


I think this is a very good point. To add to that, Arenas are a nice aspect to the game as a "long-term" investment, but after so many seasons, a player is done building his arena and basically "won" that aspect of the game. It doesn't necessarily take good management for one's arena to be big - just time, which, in a way, gives an unfair advantage to people who have been around longer. Adding newer and newer elements to invest in is a good idea.

I think an alternative to that is to somehow create a "maintenance fee" for the arena that is directly proportional to the size of the arena or maybe just have like 1.2% of arena seats self-destruct each season and leave it up to the manager whether he would like to rebuild those seats or not.

This Post:
00
260959.109 in reply to 260959.104
Date: 8/1/2014 5:30:05 PM
Overall Posts Rated:
137137
Man I don't where to start. Im going to respect your stance perspective and opinion. At same time some telling me to say your so full it.. No such things as playing cheap. Manager like you are the reason why they are adding these restrict and why people are leaving. The reason why old are not worth a damn anymore and 18-19 youth are going for 1-2 million I started in season 15 the same saps today you could get for 100K tops. I saw a guy that was 23 yrs old and selling for 4 million.

Let ask you who the hell can afford it.? The game is build on youth for the future right.?? training??

Im going to say this one time. The diversity of the market for tactic's play is not worth it salt. Send me 5 guys with the proper skill to play motion up 105 pts a game.>>?? send me 5 guys with proper skills to play push the ball up to 100 ppg . You know what you cant, and neither can any other on the game. also neither can I because these players doesn't exist!!. its just mix blend of talent of what you or I anyone think that works

You can sit here talking about training is the way . training is the future. Then here in the hell are these diverse players for tactic play if training is so important. If every dang player at 21/25yrs old is 4- 7 million+ that 20-40 million just to field 5 men and you need 10 . Cheap you say. I been on this game for a good while. I have amassed 16 million, im not bragging here and that's out my range. Now if it cost 20 million just field a high skilled young team to start how much do think it going to cost to keep that team.?? In 2-3 season you need a bank rolls of about 25 million maybe more than that. Thats not even going for B3..

Anybody can go buy players for cheap, anybody can train and build monster. but for 4 million before 23 yrs old. It wont come cheap to buy it , To sit here and they are cheap no.. Its a managers game the market is there for reason. if don't like market then write the Gm to delete it.

Im going to stop right there.

Last edited by Mr. Glass at 8/1/2014 6:09:37 PM

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