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Lets talk about SB

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262742.99 in reply to 262742.95
Date: 11/12/2014 7:35:06 PM
Overall Posts Rated:
14901490
If both you and Wolph are correct, then for man defense SB is key, but in keeping the opponents away from the paint and in lowering the opponent open inside shots FG% ID (or team ID) is king. If that's the case, the more flow the opponent has, the more OD and ID are important compared to SB?

From: minde

This Post:
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262742.101 in reply to 262742.100
Date: 11/13/2014 3:35:14 AM
No Good News
II.1
Overall Posts Rated:
398398
Second Team:
Backyard Brawlers
So, in this thread the ID is the skill as the SB is in the other ones.. like least important.. So what if we tank on ID instead of IS? I mean, you usually say lets tank on IS and save money, so maybe lets save less and tank on ID? And defend 1-1 to minimise the open shots, as the OD and SB skills are for personal defence.. With such skillset we could play inside and outside tactics without worrying about GDP.. but.. 1-1 wouldn't let to increase the open shots for opponent, would it? If it would, he could hit like 90% of them with low team ID rating..
And another problem would be the training, as the ID is secondary skill for IS, RB and SB..

This Post:
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262742.103 in reply to 262742.100
Date: 11/13/2014 6:47:44 AM
Overall Posts Rated:
14901490
Ok we seem to be in agreement.

I was mostly referring more to the point that unguarded shots are 'defended' by team ratings (Trainerman's theory). ID rating is mostly (if not entirely) generated by ID, so if that theory is correct the more unguarded shots you face, the better it would be to have ID over SB (marginal value and marginal cost being equal, which they are not, but that's another discussion).

This Post:
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262742.107 in reply to 262742.104
Date: 11/13/2014 9:10:41 AM
Overall Posts Rated:
14901490
Thanks

This Post:
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262742.108 in reply to 262742.95
Date: 11/13/2014 9:45:13 AM
Overall Posts Rated:
32293229
I don't know for sure. ID makes it harder to find a shooting spot inside the paint (and maybe close around it). But the main problem is: how exactly works a steal attempt inside the paint? Only OD, even for bigs? A combination of OD and ID and OD is more important? Or is ID more important? I would go with OD>>ID. The reason is that I have two bigs with similar ID and SB. One of them has OD 1 and the other one a lot more. And the one with more OD gets a lot of more steals. So even if ID is necessary, it has a really small influence.


I think it's probably all OD (or maybe OD + handling). Much like the players with 0 career assists and FT made, I am pretty sure I've run across players with 0 (or very few) lifetime steals. I suppose we couldn't know for sure if any ID is required unless we did tests with low level guys who were drafted maybe with strong OD and bare minimum ID, and had them defend big men, and I doubt that's useful enough information to make the test worth doing anyhow.


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