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BB Global (English) > New daytrading rules

New daytrading rules (thread closed)

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This Post:
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264414.100 in reply to 264414.93
Date: 10/28/2014 1:56:44 AM
Overall Posts Rated:
137137
1. new players aren't allowed to buy what they haven't trained. that the rule , I think you have heard of it.

2 I say fine beyond a 15 players roster because this would give the manager le- way to sell players and train players to get better. A team should not be a auction house or Qvc if you will. Its no point in having 50-100 player run through a team in a season and 90% of those players never played a game. Limit how many player can come through team to 20. they sell up 10 a season. Which is more than fair. anything beyond 15 players on roster. fine them.

Its more than fair and effective. what excuse do they have to selling 40-100 players in a season. 10 players should get it done.


3. 8 player to start the team by default, the BB draft will bring 3 more which is 11. which give them the choice to buy 1 good player if they want to . It help minutes, training, more revenue. It not about winning to start it about training /building. remember.?? Its a marathon, not a mad dash.


4. you misunderstood. a financial advisor help a new manager learn the game the 1st season 9 such build arena and training. or If your in debt in stead of quit consult the financial advisor option and it will help make the right choices for your ball club . Thus no reason to quit.

Your still running your team ,its just finance help. No matter how good your are , your going to need help on BB.



Last edited by Mr. Glass at 10/28/2014 2:06:51 AM

This Post:
00
264414.101 in reply to 264414.99
Date: 10/28/2014 4:31:46 AM
Overall Posts Rated:
14901490
I was joking with my NT manager eh...I understand how the global economy of the game works :)

This Post:
11
264414.102 in reply to 264414.100
Date: 10/28/2014 9:14:48 AM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
1. new players aren't allowed to buy what they haven't trained. that the rule , I think you have heard of it.

I've heard of a rule that stops every team buying players with salaries they can't afford. Is that the one you mean?

2 I say fine beyond a 15 players roster because this would give the manager le- way to sell players and train players to get better. A team should not be a auction house or Qvc if you will. Its no point in having 50-100 player run through a team in a season and 90% of those players never played a game. Limit how many player can come through team to 20. they sell up 10 a season. Which is more than fair. anything beyond 15 players on roster. fine them.

Its more than fair and effective. what excuse do they have to selling 40-100 players in a season. 10 players should get it done.

I agree about it being wrong to trade 40-100 players. I just think if we have a limit you just stop people going beyond it, rather than fine them if they do. So if the limit is 15 (which was your choice) just don't let them make a 16th sale.

3. 8 player to start the team by default, the BB draft will bring 3 more which is 11. which give them the choice to buy 1 good player if they want to . It help minutes, training, more revenue. It not about winning to start it about training /building. remember.?? Its a marathon, not a mad dash.

What about teams who start just after the draft. Its three months till they get the extra three players. And my point about playing three games was about training and game shape rather than winning. I didn't even mention winning games. Completely agree about it being a marathon though.

4. you misunderstood. a financial advisor help a new manager learn the game the 1st season 9 such build arena and training. or If your in debt in stead of quit consult the financial advisor option and it will help make the right choices for your ball club . Thus no reason to quit.

Your still running your team ,its just finance help. No matter how good your are , your going to need help on BB.

I can understand the need for a lot of people needing financial help. I've no idea how you could ever program it, since none of us ever agree on the way teams should be run.

This Post:
00
264414.103 in reply to 264414.102
Date: 10/29/2014 2:56:12 PM
Overall Posts Rated:
137137
4. its not hard to program beyond language barriers at all ,A lot of the fact are written in the forum nothing more than copy paste.

Investing in profitable players. Its not hard to find that information on the forums, they will have to get in depth with numbers like how much money does player 1 bring in and etc. this would be deep stuff at same time, it help team train and bring up players. because it managers game and stuff like that is needed to know..

Its not hard to copy and paste what already been said and numbers that already in the game. Make them understand finances, for example build arena rather than anything else to start. Once a manager learn his finances everything else will fall into place. Show him what he can make., in both cases.

It nothing more than the forums of good information, my mind set is you don't want the new managers coming to forum looking for help from mistakes. Your bring the forums help to them before they make any to start . You help them in their time of need. The forums is filled mis information and some things no information. In the same breath there's a lot good strong healthy information as well

Little notes in the personal mail box in a red color or green color. Hey look. FA. build arena 1st. It should make you 500K more profit this season f you do. Build to these numbers sets.

FA : hey again. the player your trying to buy is to expensive ,you lose money with him long term , also drown in debt. I have found 3 good younger player ( A, B. C) with good skill for you to bid on or buy.. Build them like this( sets and weeks of training) and you'll see more revenue.

I don't think that would be hard to program..

Last edited by Mr. Glass at 10/29/2014 2:59:15 PM

This Post:
00
264414.104 in reply to 264414.100
Date: 10/29/2014 3:35:20 PM
Overall Posts Rated:
32293229
1. new players aren't allowed to buy what they haven't trained. that the rule , I think you have heard of it.


Could you quote the specific rule from the game manual so we can discuss this on equal footing?

This Post:
00
264414.105 in reply to 264414.104
Date: 10/30/2014 4:19:32 PM
Overall Posts Rated:
137137
Player Acquisition Restrictions

The first restriction makes sure new teams cannot buy nor sell players during their first couple of days. Fresh managers sometimes make some rash decisions which can haunt them later on, when they get to know the game better and get a better feel for it's economy.

This Post:
11
264414.106 in reply to 264414.105
Date: 10/30/2014 5:35:42 PM
Overall Posts Rated:
32293229
Player Acquisition Restrictions

The first restriction makes sure new teams cannot buy nor sell players during their first couple of days. Fresh managers sometimes make some rash decisions which can haunt them later on, when they get to know the game better and get a better feel for it's economy.


For the first couple of days. This is hardly any restriction of consequence and has nothing to do with training (which is what I thought you meant by: 1". new players aren't allowed to buy what they haven't trained. that the rule , I think you have heard of it.").


This Post:
00
264414.107 in reply to 264414.11
Date: 11/1/2014 6:36:36 AM
HAHA001
IBL
Overall Posts Rated:
454454
Maybe a little bit out of this topic ... just wondering, in case that I want to fire a 19 years old MVP player, will he become retired directly or become a free agent for others to bid?

Even their salaries are cheap, but I would consider of firing the players if he becomes free agent for others to grab him. They are sitting on the bench, and receive zero training minutes so far.

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