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Inflation

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This Post:
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268316.99 in reply to 268316.94
Date: 3/25/2015 1:19:16 PM
Overall Posts Rated:
370370
If you want to reward training, inflation is probably not the best solution ...

There are hundreds of ways to make training more appealing, including [making it LOGICAL]

There are so many options available that choosing to support inflation as the solution for making training profitable is mind boggling.

If I may condense your post this way, I totally agree.

This Post:
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268316.100 in reply to 268316.97
Date: 3/25/2015 1:33:22 PM
Overall Posts Rated:
370370
First off, it was pretty well known in the USA community at some point that BB-Charles did in fact operate more than one team in the USA (one in particular he was using to test shotblocking, IIRC). It wasn't advertised, in contrast to the other sim you may mention, but it has happened previously and it would probably be a safe assumption that it continues to happen with the current development staff.
Obviously it happens at the top levels of teams. Hopefully it happens at all levels -- that would be great news, but unfortunately there seems to be little evidence of that.

if someone's plan is to ride a bunch of 30-somethings out of V, then ride a bunch of 30-somethings out of IV
If someone else has to make up something like that, or doesn't understand what another team is doing, it weakens their argument and their credibility.
Edited to say that someone might look at my team, for example, and think that's similar to what I was trying to do ... and they would be wrong. But that's irrelevant to the thread.

It's ludicrous that people, like hrudey, are defending the choice of creating inflation to make training more appealing.
There are so many options available that choosing to support inflation as the solution for making training profitable is mind boggling.
I would find it ludicrous if that were, you know, actually what was being said.
To be fair, it wasn't you who said this first, it was BB-Marin. But you seem on board with it:
I would agree that hopefully this inflation might encourage people to do more training ...
It does far, far more than "encourage" training; it requires it, makes it a necessity. And until training is made logical that means managers are being forced into an illogical system. Obviously a lot of managers have become accustomed to that, and that is fine for them. But for others being forced into an illogical system is a deal breaker. There are too many sports management sims that require no such thing.

Last edited by Mike Franks at 3/25/2015 1:50:54 PM

This Post:
00
268316.101 in reply to 268316.95
Date: 3/25/2015 2:00:10 PM
Overall Posts Rated:
14901490
it would probably be a safe assumption that it continues to happen with the current development staff
Should we expect some 'outing' by you or Perpete in the near future? :D

This Post:
00
268316.102 in reply to 268316.100
Date: 3/25/2015 2:05:41 PM
Overall Posts Rated:
32293229
if someone's plan is to ride a bunch of 30-somethings out of V, then ride a bunch of 30-somethings out of IV
If someone else has to make up something like that, or doesn't understand what another team is doing, it weakens their argument and their credibility.


(69080052) - season 26, league V championship game 3. Anyone 34 or older now was 30 or older then.
(75679504) - season 28, league IV championship game 3. Anyone 32 or older now was 30 or older then.

I'll leave it as an exercise to anyone who cares to check to see which of your players got the most minutes and figure out their age at the time and then decide how much of that is made up.

It does far, far more than "encourage" training; it requires it, makes it a necessity.


Does the bold text imply that you've been granted authority to change the definition of those words? I don't remember getting the message to start banning teams for violating the "required training" rule but, to be fair, I kind of suck as a GM.


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This Post:
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268316.105 in reply to 268316.104
Date: 3/26/2015 8:01:28 AM
Overall Posts Rated:
14901490
Who are these "development staff" and what do they do then? Are they people who are supposed to test changes before they are implemented, experiment with features in the game?

This Post:
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268316.107 in reply to 268316.106
Date: 3/26/2015 8:30:06 AM
Overall Posts Rated:
14901490
lol ok, so we could just say BBs to keep it simple.

This Post:
33
268316.109 in reply to 268316.108
Date: 3/29/2015 10:53:36 AM
Overall Posts Rated:
88
Back to the previous topic of prices for players in the market, I think they're overpriced for the value they bring. I've seen a lot of players with huge salaries and high opening bids but they aren't well rounded at all and would only be a waste of money. If a managers goal is truly to get the best players, training one yourself makes the most sense as you can control what skills to develop. Even if you are just starting of in the lowest league, training players yourself would actually bring you the best value vs going to market and buying a 33 or 35 year old.

Also if you needed to raise additional cash selling that well rounded player would give you a nice return.

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