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This Post:
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308837.105 in reply to 308837.102
Date: 4/28/2021 2:25:57 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13831383
Sure not everything, but imo usability and engagement are essential. You are hurting yourself financially if you withhold that from all users.

This Post:
00
308837.107 in reply to 308837.106
Date: 4/29/2021 3:11:10 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13831383
Every opportunity to have a user open the app is one you should use or make available. I believe having all the users open the app more often (by also making the transfer notifications free) is worth more than having a very small amount of users pay money for said feature (if that's even the difference in buying supporter or not).

I'm no expert in mobile gaming, but as far as I know engagement (user retention, # sessions, daily active users etc) is one of the most important KPI's for mobile games, even before monetization (because engagement improves monetization). Notofications drive engagement (makes users open the app at times they might have not opened it themselves), so you want to make optimal use of them, not have users pay for them.

Last edited by Jeründerbar at 4/29/2021 3:15:00 AM

This Post:
00
308837.108 in reply to 308837.107
Date: 4/29/2021 3:47:22 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
558558
Second Team:
Mito só o da Caverna
Every opportunity to have a user open the app is one you should use or make available. I believe having all the users open the app more often (by also making the transfer notifications free) is worth more than having a very small amount of users pay money for said feature (if that's even the difference in buying supporter or not).

I'm no expert in mobile gaming, but as far as I know engagement (user retention, # sessions, daily active users etc) is one of the most important KPI's for mobile games, even before monetization (because engagement improves monetization). Notofications drive engagement (makes users open the app at times they might have not opened it themselves), so you want to make optimal use of them, not have users pay for them.



Your point is valid. I guess most notifications should be made available for all players. But... I also think supporter money also makes for a lot of BB's revenue and you should give supporters that plus (something that is not essential but makes things a bit smoothier). Having 8 skill slots instead of 4 while searching for a player is one of those things.

That said, one kind of notification that should be made available for supporters is when a specific type of player that is defined (let's say a 18yo with 4k+ salary MVP+ potential and 8+JS 8+OD 6+ST 6+FT) is made available on the transfer list. This kinda thing.

This Post:
00
308837.110 in reply to 308837.1
Date: 5/8/2021 4:56:53 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
558558
Second Team:
Mito só o da Caverna
are you aware of this? (https://play.google.com/store/apps/details?id=com.cavylabs...)




Last edited by Bernspin at 5/8/2021 6:36:17 AM

This Post:
00
308837.112 in reply to 308837.111
Date: 5/11/2021 3:06:16 AM
Campo Stars BC
II.2
Overall Posts Rated:
254254
Second Team:
Experiment BC
Financial issues that should be fixed:
A lot of teams used to buy high salary players (e.g on Monday), they use him on the upcoming matches and the fire him on Sunday. As a result, the don't pay their salary and also the player goes to "retired" players.
You must find a way to fix this anomaly

Regards

Last edited by Astericius at 5/11/2021 3:06:38 AM

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