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Discussion: News / Upcoming Game Engine Changes

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This Post:
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55427.11 in reply to 55427.2
Date: 10/29/2008 12:05:35 PM
Overall Posts Rated:
329329
Great changes! Particularly, I strongly agree with you about the imbalanced fast-paced offenses.

I think the change about turnovers is on the good way and some spanish users already suggested that this would be more realistic (having more turnover when playing fast than slow tactics).

But, don't you think that the slowest tacticts (patience and princeton) still have a very low effectiveness?

In my experience (first and second spanish divisions), most of the slow attacks are finished at the very last moment, so I guess the threshold for the players to take a good quality shot is maybe too high.

¡Me aburro! (Homer Simpson)
This Post:
00
55427.13 in reply to 55427.12
Date: 10/29/2008 12:20:19 PM
Overall Posts Rated:
9292
Well, the Rijswijker Invitational is to some degree... But why would anyone want to play a PL in the release version of the GE if all other games have to be played in the Beta version? Scrimmages aren't my testing ground, they are just a way to get all of my players over 48minutes each week. In a PL I can really see what changes do, because I always play full throttle...

From: kuki29

This Post:
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55427.14 in reply to 55427.13
Date: 10/29/2008 12:47:07 PM
Overall Posts Rated:
141141
same here.
scrimmages are playing only to get trainees 48 minutes.

In PL we all ( in my league at least) use our best players, and try some different tactics that we can use later in play off or in important games during season. so in PL will be easier to implement new engine

vječna dilema, da li je bolje zabiti koš više ili primiti koš manje?
This Post:
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55427.15 in reply to 55427.2
Date: 10/29/2008 12:54:56 PM
River Legends
IV.14
Overall Posts Rated:
12131213
Those are very interesting changes.
We were watching too many run & gun or look inside where they could reap significant returns without having even a real a PG, especially with the run & gun.

The changes will give much more importance to habilities like the passing and the dribbling, wich gives a strong realistic view to the game. It was very typical to see teams playing without a really competitive point guard, using a repositioned SG or SF (me inclusive). The B3 Masters final was played with 2 SF in a PG role. (8111249)

On the other hand i would increase the value of the defense in the game, i have seen lots of matches where a strong deffense was overcomed by a weaker offense. (8126311)

Or this one, we had a Free Throw win against a NT that has a 52% of FG without wining even the offense that they were playing. (2832)

Keep working, its a great game, a really great game, but more changes are needed!

Regards.


Last edited by LeYeNdiNhA at 10/29/2008 12:56:59 PM

This Post:
00
55427.16 in reply to 55427.12
Date: 10/29/2008 8:33:45 PM
Overall Posts Rated:
576576
good stuff all around, and nice to see the tactics being adjusted. Was happy to see every change, and even if minor will be very noticable, especially happening all at once.

shameless recommendation plug: please fix the GE so that tri-skilled big men at SF are much less effective. Watching the Bulls v Bucks game last night (hardly a top of the NBA level matchup), i had forgotten how important outside skills are for even PF's, let alone SF's. A player with 3 great inside skills, with a few 4-7 guard skills is hardly an effective SF. In fact, that's closer to the bare minimum for a PF.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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55427.18 in reply to 55427.16
Date: 10/30/2008 12:08:03 AM
Overall Posts Rated:
1515
I'm disappointed in the lack of complaints thus far. Can we please have some less palatable changes for the sake of amusement?

Although, perhaps we need only to wait until implementation for the complaints to commence. That will be good enough I guess.

This Post:
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55427.19 in reply to 55427.16
Date: 10/30/2008 1:03:25 AM
Overall Posts Rated:
196196
good stuff all around, and nice to see the tactics being adjusted. Was happy to see every change, and even if minor will be very noticable, especially happening all at once.

shameless recommendation plug: please fix the GE so that tri-skilled big men at SF are much less effective. Watching the Bulls v Bucks game last night (hardly a top of the NBA level matchup), i had forgotten how important outside skills are for even PF's, let alone SF's. A player with 3 great inside skills, with a few 4-7 guard skills is hardly an effective SF. In fact, that's closer to the bare minimum for a PF.


Damn - It's taken my 3 seasons to realise that you can do this... so much for me trying to follow the recommended skill sets set out by Badlarry all that time ago...

It is true you can throw anyone in at SF, look inside and regardless of the other team playing R&G or Motion.. if your look inside game is stronger then you win - full stop.

Can you keep it as it is for 1 last season until my 2 true SF trainees are more rounded??!!

Message deleted
This Post:
00
55427.21 in reply to 55427.19
Date: 10/31/2008 9:57:05 AM
Overall Posts Rated:
155155
I like the changes but there is something slightly annoying about the bug fix to higher paced tactics. So - how long have the BBs known that high paced tactics are always better? Why were they not reported to the community in general?

I have been using tactics like low post and patient all season thinking that they were effective (ie: slowing down the offense would lead to better quality shots). Why even have these tactics at all if they were not working?

Run of the Mill Canadian Manager
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