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Roster Size
21
Half Time Too Long
14
Beginners league
16
make it easier to join private...
2
Honor SFDC at end of game and ...
5
Defensive matchups
4
Advantage for small teams in n...
5
Delete HCA
7
Revenue mechanism
5
Re-modeling Arenas...
24
Insurance against injuries
30
Change tactics during a game
11
Improve training system
5
Home Grown NT Cup
2
Suspend players
6
New franchise cornerstone
1
Simulation Strategy :D
5
Petition for nationalizing Uto...
20
closed
1
Merging lowest divisions
2
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GM-Perpete (1)
GM-SherlockH (4)
LDR (1)
______ (NZ National Team) (2)
khenry (1)
Hercules (1)
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From:
khenry
To:
GM-SherlockH
This Post:
5
282376.12
in reply to
282376.11
Date: 10/3/2016 2:19:17 PM
Overall Posts Rated:
288
Booooooo!
I have 1757 players for sale and I'm $25,835,360 in debt. Buy them at outrageous prices, or be selfish and make me go bankrupt. You decide, BB.
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From:
______ (NZ National Team)
This Post:
1
282376.14
in reply to
282376.13
Date: 10/13/2016 7:56:25 PM
Overall Posts Rated:
329
My take on this would be that the minimum roster size should be 7 players. If a team has a 5 man roster, there's a chance 1 or 2 of them get injured, and then you're down to 3 players anyway. However, if a team with 7 players has 2 injuries, they'd still have 5 players.
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From:
______ (NZ National Team)
To:
GM-SherlockH
This Post:
0
282376.16
in reply to
282376.15
Date: 10/14/2016 4:25:38 PM
Overall Posts Rated:
329
I have used empty slots to my advantage in the past, but I agree. They allow managers to ignore an aspect of the game.
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From:
LDR
To:
Hercules
This Post:
0
282376.21
in reply to
282376.13
Date: 11/4/2016 5:52:25 PM
Sandersville Preyers
III.2
Overall Posts Rated:
140
Second Team:
Faulknersburg Friars
I can't speak to the gaming the system approach; it never appealed to me. If teams want to hire scrubs that is up to them; but you should have to field a complete roster, so that we don't have blanks and lucky filling roster spots. I'm not a big fan of the training system either, but that is another subject.
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