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Suggestions > Extend the years without popdowns

Extend the years without popdowns

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This Post:
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302506.15 in reply to 302506.10
Date: 12/15/2019 11:38:21 AM
Overall Posts Rated:
9999
@Big Njord

Third, the only solutions you mention are to have careers extended or make training faster. Another solution is to make training speed 0% after age 27 or 28. That would also do the job. The small increase in average ability from 26-29 could be considered increasing experience, not actual skill increase.


That's a pretty good suggestion, that could have same effects as my initial suggestion since the amount of time that players would be at their peak is from 29 to 35 and in yours they would be from 26 to 32. I think it's better than mine and I realy think it would be benefitial if it gets implemented.

@O Bear

True but it's also because game mechanics make it possible. BB players differ from their NBA counterparts in many regards. BB players are much more raw when they're first drafted and peak later. Training works differently too. NBA players typically see most improvements happen in the offseason when they have time to develop their game, while BB players improve consistently throughout the season (if they're being trained).


100% agreed with O Bear on that and that's why I think Big Njord's suggestion would be closer to reality than mine while having similar effects.

From: ig
This Post:
00
302506.16 in reply to 302506.15
Date: 12/16/2019 5:38:41 AM
Jerusalem TET
II.4
Overall Posts Rated:
207207
Second Team:
Jerusalem TET Utopia
IMO, the age of 33 is quiet fine for starting the popdowns, but I'd change the way and reduce the randomness effect for those popdowns to happen. For example, this season my 33 y.o. NT star suddenly double dropped in OD with another drop in ID during one training, while my 40 y.o guard who is 3-rd season in my team still has 17 OD without any single drop there during all those 3 seasons! I'm absolutely convinced that at the ages 33-35 double drops should never happen and there should be a max cap of fractural drop depending on the age, so maximum one season drop per skill at the ages 33-34. On the other hand, tripple and even quadrable drops should be very common at the ages near to 40. There are very few individuals like Duncan in reality.

Last edited by ig at 12/16/2019 5:39:04 AM

From: Naeem

To: ig
This Post:
00
302506.17 in reply to 302506.16
Date: 12/17/2019 3:38:46 PM
Detroit Mercy Mavericks
IV.11
Overall Posts Rated:
9494
Second Team:
GoFarsr Revolutions
I never had the issue of double drops but just as bad as that is one of my guys dropping in a skill every week for 7 weeks straight at the age of 33...People decline as they age yes BUT that's excessive...

Something else that may have already been brought up for this discussion... Add more value to certain members of the team staff that effect players health. If i'm not mistaken, the nutritionist only affects stamina. It would make sense that having a good team doctor and nutritionist would have a combined effect of slowing player decay. Take a good Doctor, Trainer with career extension skill, and good Nutritionist and players shouldn't really have much if any skill drops until 35 or 36.

Some of the staff both primary and secondary simply are not worth the money when looking at what they bring to your organization. A nutritionist that literally only barely affects stamina according to the game manual is almost definitely a waste and in real life, Nutrition plays a much bigger role on athletes than just a tiny effect on their stamina.

Last edited by Naeem at 12/18/2019 9:24:27 AM

From: ig

This Post:
00
302506.18 in reply to 302506.17
Date: 12/18/2019 2:25:29 AM
Jerusalem TET
II.4
Overall Posts Rated:
207207
Second Team:
Jerusalem TET Utopia
I have a career extension trainer and still it did not prevent this astonishing double drop.