What about link the game shape with the injury probability? It make sense to me, when you are in a bad shape, if you don't control de minutes you play you can get a muscular injury f.e. If the last week you had play 100 minutes, the next week is more likely you get injuried. Or maybe they can put a limit, like +90 minuts per week so if you pass that limit, the injury can appear more suddenly. In this cases, the trainers will not be affected. There's a lot of options to make this right.
Well on a certain way it could be more realistic but injuries in game is something that personally I don't like, I had an injury on game 1 of the finals last season and I didn't find it funny
Instead if the effectiveness over 30yo will drop going over 36 minutes probably managers who loves to win must spend some money to have a decent reserve. A player with total sum skills over 140 "drops" 1 skill on the first minute after played 36 minutes, 2 skills after 2 minutes, 4 skills after 3 minutes, 8 skills after 4 minutes till arrive at 48 minutes when he will be like a lucky fun. We should see also some interesting matches in case of overtime in this case and for sure who spends more in deep roster will win.
Last edited by ned at 10/9/2021 6:17:23 AM
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