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BB Global (English) > S55 news POLL! Increased chance of injuries on players with 48 minutes

S55 news POLL! Increased chance of injuries on players with 48 minutes

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This Post:
33
312165.27 in reply to 312165.26
Date: 10/9/2021 6:38:16 AM
Team Payabang
III.8
Overall Posts Rated:
217217
Check the updated S55 News... the Wording was changed to:

we would like to limit the effectiveness of short rosters, used by many teams across BuzzerBeater. We will be looking into tweaks to player stamina effects on late game performance and possibly an age based increased probability of injury for players playing full matches, where older players will be affected more, while draftees won't feel the change at all. We will be testing these changes during the season, and will be seeking your feedback on what the best solution will be.

Now it is much clearer...

This Post:
33
312165.29 in reply to 312165.1
Date: 10/9/2021 7:05:32 AM
NCN
IV.4
Overall Posts Rated:
88
Second Team:
TimeWillTell
The only reason that I insist to play this game is training the dream players. If the probability of injury increases and other new training rules are not implemented, it will be unfair to training-enhising teams, which will discourage training enthusiasts and invisibly increase medical investment and training costs.

This Post:
00
312165.30 in reply to 312165.8
Date: 10/9/2021 8:49:19 AM
Heywood Big Dogs
II.2
Overall Posts Rated:
159159
Second Team:
Heywood Lions
I hate the idea of punishing players for playing 48 mins. It harms training players way too much, especially if you want to train 3 players in single position training.

I think the adjustment around it should be based on playing too many minutes week to week rather than in a single game.if players are playing 90+ mins a week it should increase their injury risk. This would reduce 5 man teams as they can’t just play 5/6 guys in every competitive game and would have to have some sort of rotation players to manage their minutes during those games




I 100% agree with you and it makes perfect sense - if a player is playing 90 plus minutes regularly maybe it could have a probability increase that they get injured. Maybe this could run on a rolling average across three weeks and make it 80 minutes?

This Post:
11
312165.32 in reply to 312165.31
Date: 10/9/2021 9:26:37 AM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
930930
Second Team:
Veni Vidi Vicious
Exactly. In such a long-term game you can't announce new rules redefining the whole strategy and apply them directly.
Even more when it's about something that EVERYONE hates and that makes the game unfair : injuries.

Right now a 9+ stamina player will play 45+ min in every tight game. And because of his high stamina, he should end up injured more often ? That makes no sense.

Why not just lower even more the efficiency depending on stamina and playing time, and allow more substitutions in tight games for high stamina players ?

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