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Game engine and bugs (thread closed)

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From: ned

This Post:
00
66639.45 in reply to 66639.44
Date: 1/2/2009 5:34:54 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Ok, I agree with you but only let me say that imho, if someone has an idea or even a critic he should be free to write his opinion, BB had some changes during the last seasons and I don't think that this game is perfect now, giving opinions BBs can decide if there is something to change or not, that's all ;) Till now I've apprechiated a lot the work done by BBs but I repeat I think that this game can be still implemented a little bit, piece by piece

What I've written is that: assists is not related completely to the skill level, rebounds same that assist, shot blocking is not important 1 or 2 blocking per game don't change anything but even with 1 pr 2 shot blocking an idea could be write a shot blocking in the comment during the game, that the GE must accept my five starting roster and finally that imho there is still a little advantage for the teams that train shorters players, these are the details that I'd like to say to the BBs, if they think that the game is ok, perfect, I will continue to play in both cases

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
66639.46 in reply to 66639.25
Date: 1/2/2009 6:49:31 AM
Overall Posts Rated:
404404
salaries are not the way to evaluate a playere...
look at this(46657.74)
jumpr range is simply a multiplier of outside shooting,but had more weight on the salary than the other skill for a SG,and more more than outside defence,which are skill useful than Jump range,which need a work also on outside shooting
and inside shooting is useful than driving,especially if one player use inside tactics,but his impact about salaries is zero,look at small forward and shooting guard salaries formulas

a guard with very high jump range,driving and handling,but low outside shooting,outside defence,passing and also a little bit of inside shot is very weak but have an huge salary

Last edited by Steve Karenn at 1/2/2009 6:50:23 AM

This Post:
00
66639.47 in reply to 66639.40
Date: 1/2/2009 7:38:21 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
i really did not intentionally not respond to your posts... i will go back and look to see what you wrote, but honestly i'm just doing the best I can to respond with the flow of the discussion.. if that somehow ends up being a 3-4 way discussion it really isn't intentional... I have no intention of making a change based only upon what i read from 3 or 4 people in the forum, but I'm not going to be afraid to discuss changes either.

As far as putting up a news post.. i really don't think this change is a large enough one to warrant a news post. certaintly if we made any of the changes that have been discussed.. ie rebounding balance/outside shooting balance, etc... there would be a post.

EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:51:12 PM

This Post:
00
66639.48 in reply to 66639.13
Date: 1/2/2009 7:41:04 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
every online game i have played, when it was either hattrick or world of warcraft or one off the other many games, there are always balancing issues. some have a bigger impact than others. As long as the ones that cause major problems get dealt with, I hope you will keep the changes to the game engine to a minimum. There will always be unhappy "whining" bunnies, whatever changes you make. When I look at the statistics from the games and not to the team player ratings or individual player ratings, 95% off the results (if not a higher %) make total sense. I think people should stop looking at nice words (the ratings) and use their brains and look at their statistics. So many posts in the "how did i loose this game" are easy to explain as 1+1=2. I am a total noob when it comes to basketball, but I use my brains.

I might be totally off topic here and there might be a problem with the game engine, but i bet 99% off the people are happy with this game. (most likely because it is so much better than hattrick). So why not just fix small issues, and leave the happy people happy??


I think i didnt respond to this because i suspect what you say is to a great extent what i think. i hate the team ratings, i have said so before.. i think people need to look at their player ratings and what happened in the match to understand why they lost. I think i probably have a propensity to respond to posts more than i disagree with than ones that i do.

EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:51:35 PM

This Post:
00
66639.49 in reply to 66639.2
Date: 1/2/2009 8:57:56 AM
Overall Posts Rated:
3535
rebounding I think needs to be rebalanced

Concerning rebounding, a long time ago Charles suggested this ((19533.27)):
On the offensive rebounding, we've looked at implementing the effects of offenses, and we're going to make that change for season 5 instead of now, because it's not fair to make a change like that without a prior announcement. I agree it should be done, but not without any warning.

I think that this was actually never implemented. Is there a chance that it will be included in the rebalancing process?

This Post:
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66639.50 in reply to 66639.49
Date: 1/2/2009 9:18:51 AM
Overall Posts Rated:
404404
MMM...i think is unfair to take more value to rebounding,because a rebound is a consequence of a great defence or a poor attack,so it cannot became the mot important skill...the problem is only the visualization in team rating


From: brian

To: ned
This Post:
00
66639.51 in reply to 66639.39
Date: 1/2/2009 9:27:09 AM
Overall Posts Rated:
576576
Coming back to inside vs outside, I also think that the game is well balanced but maybe there is still a little bit advantage playing inside. I think BBs can see everything from the headquarter, stats and other things that we don't know.


Good point, we all have our opinions but we don't have all the data the BBs have.

re: Inside vs Outside. I've been here long enough to have been both an inside and outside focused team for several seasons each. IMO, it's better to be an inside team in BB fora couple reasons:

1 - inside players are easier to train. they might have only a few good skills, or maybe only two in some cases (IS and Reb) and can be very effective. Also, inside scoring can be trained very quickly as one position training for center. Jump shot is two position training (which also requires you to have 4-5 trainees to do guards), and also they need at least some jump range. This is a huge difference between building in inside vs an outside scorer.

2 - Inside focused teams generate lots of fouls, drawing free throws and putting opponents in foul trouble.

Now, rather then making major adjustments to the GE, id rather see some realism added to the SF position. Taking a center and plopping them in at SF and playing look inside is completely detached from reality. I'd prefer to see the SF mature into closer to what you'd expect from the typical SF in real life. Then you can leave all the other minor advantages mentioned above and solve the issue this way.

Last edited by brian at 1/2/2009 9:31:11 AM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
66639.52 in reply to 66639.48
Date: 1/2/2009 9:32:45 AM
River Legends
IV.14
Overall Posts Rated:
12131213
I think that inside teams have a little advantage over outside teams, but not a big advantage, we just have to see the final of the world cup between Spain and Italy to see what i mean.

Anyway, when we started to play we made a choice about what kind of team we wanted to be, the game always let us making different choices, the one who wins is the one who better understands the game and makes the best choices, i dont think that BB should change, i think that users should change to what they think its the better option. And if some day you see 80% players playing inside and just 20% playing outside, then its time to make changes, but no if things are equilibrated (i dont know how currently are).

About the rebounding, i think that its unacceptable that could exist more differerence between a 2 and 3 than a 15 and 20. If you pay for a legendary (or train till legendarize him), it should make some big differences, i think.

Thanks for your answers and your explain to the OD rates, i always thought that was the handling of the SG what was showed in the rates instead of the OD, but the JS makes more sense know.

From: ned
This Post:
00
66639.53 in reply to 66639.52
Date: 1/2/2009 12:26:41 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Great discussion, thanks to all of you ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: ned

To: ned
This Post:
00
66639.54 in reply to 66639.53
Date: 1/2/2009 12:48:20 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Ah I forgot...

I think you can see also the tactics choosen by the teams, there are some tactics that aren't used like: base offense, push the ball, patient, low post and above all princeton.
I've seen a lot of matches and the tactics choosen more or less are always the same, look inside or motion/run&gun. Could be done something to have more winning tactics choice? As written in another post, an extreme defense tactic against inside attack (like 1-3-1 against outside) could be introduced?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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