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The New Engine Changes

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This Post:
00
23472.56 in reply to 23472.52
Date: 4/16/2008 7:43:01 PM
Overall Posts Rated:
329329
Although I am supporting very much this game and how it has been designed, and I appreciate very much the efforts to improve it. I have to say that introducing this random effect in the CT/TIE is a mistake.

First because it does not make sense from the point of view of real basket: Playing more motivated will not make the ball go inside because you are more lucky.
Second, it gives a wild card to some managers that don´t deserve it. A desperate manager playing CT with nothing to loose, can eliminate a good manager who is taking the right decision: saving enthusiasm for harder matches.

But second, there are some mistakes in the implementation of this feature:

-The effect of CT should not be independent of the enthusiasm. Lower enthusiasm should lead to lower CT effect. A team with low enthusiasm can continuosly play CT succesfully, losing nothing and always getting the same effect. Of course this is not a good strategy to win the league, but it can help teams to avoid relegation, and this starts a chain reaction...

- The effect of CT and enthusiasm should be of the same nature, so a good enthusiasm should be able to equilibrate at the same level the effect of CT. A good manager should be able to develop a strategy to avoid surprises in the first play-off match.

A bad manager should not be able to benefit of a powerful tool for free. And on-line games always suffers of bad managers (maybe too clever) who take all possible advantages to the limit and of course far from the original sport. After some time we can probably see teams specialized in playing continuosly CT and winning matches just because the other team best players are fouled out too soon. The logic answer would be playing with reserves at the beginning and things like this, far away from real basket.

Last edited by Emilio at 4/16/2008 7:46:45 PM

¡Me aburro! (Homer Simpson)
This Post:
00
23472.58 in reply to 23472.57
Date: 4/17/2008 5:07:40 AM
Overall Posts Rated:
329329
BB-Charles:
Now, TiE/CT means that your team is simply getting luckier / winning the close decisions.


- This is what I meant when I said "random effect". To me, random and lucky have some kind of conceptual relationship.

BB-Charles:
In the past, TiE/CT affected the skills of the players (rebounding and defense mainly), and therefore it would also be visible in the team ratings.


- You are talking about the old CT/TIE system. Now this has changed. I agree with you, playing harder should affect to rebounding and defense, but this is not what is happening now.

BB-Forrest:
well.. after 2/3 CT your enthusiasm is low, and that's why you should have a hard time winning. The "effect" of CTing isn't any different though.


- It is strange that you did not read this, because you also posted in this thread: (23340.20)

All in all, I don´t know from where are you taking your information. I just try to help by posting my feelings about the new engine. I would be grateful if answers come also with some fresh and contrasted information.



Last edited by Emilio at 4/17/2008 5:09:05 AM

¡Me aburro! (Homer Simpson)
This Post:
00
23472.59 in reply to 23472.52
Date: 4/17/2008 6:16:38 AM
AS Barroom Heroes
IV.3
Overall Posts Rated:
10251025
Second Team:
Lone Pine Productions
If what you say is true, could you help me understand the ratings in these two games:

(2078154)
(2412582)

They were played one on friday, in private league (the first one), after the training and form updates, and one the very next day. The first one is Normal, the second one is TIE.

Now, the form of all players is the same in the two games, the tactics are the same (both offensive and defensive), and the minutes are all very very similar (I think there is a maximum variation of 6 minutes for each player from one game to the next).

As you can see the ratings for both offenses are almost identical (only one sub-level difference), perimeter defense is identical, and ball movement is also almost identical (one sub-level difference). What changes dramatically are rebounding and interior defense. There is en entire level difference between the two games. If not for the TIE having a direct effect on those two ratings, how can that difference be explained?

I mentioned those two games because, having nearly identical conditions, they are particularly significant IMO, but there are also other examples I can think of.
(For example, I registered my highest ever Interior defense rating in a game where I was playing away from home, using a Normal defense (I usually play a 2-3), and with my best interior defender out with injury. But I CTed that game.)

This Post:
00
23472.61 in reply to 23472.59
Date: 4/17/2008 10:35:20 AM
River Legends
III.8
Overall Posts Rated:
12131213
I was going to post the same as you. In Spanish forums i did it. I think that the old effects of the PIC are in force, and the new changes that were recently added are increasing too much the effects of the pic (and the mots)


Changing the subject of this thread.. look at this match (2844550), i won in PIC 97-90, but.. how can he make playing "look inside" 8-11 from the 3 line? I have 2 levels more of outside defense, its amazing!

Last edited by Edju at 4/17/2008 10:56:41 AM

This Post:
00
23472.62 in reply to 23472.61
Date: 4/17/2008 10:40:03 AM
AS Barroom Heroes
IV.3
Overall Posts Rated:
10251025
Second Team:
Lone Pine Productions
I would say probably just extreme bad luck, mailny due to the PIC. I don't think his perimeter players were all that good, and certainly not good enough to shoot 8-11 in normal circumstances.

And I completely agree with you on your first point.

This Post:
00
23472.63 in reply to 23472.62
Date: 4/17/2008 10:53:45 AM
Overall Posts Rated:
329329
It is hard to discuss in this forum... Leyendinha said something about changing the subject but he was not actually changing it!

Unfortunately we are forced to discuss here because it is the only way we can discuss with the collaboration of BB-Charles...


/Edited: OK, thanks, everybody can make a mistake... ;-)

Last edited by Emilio at 4/17/2008 10:58:17 AM

¡Me aburro! (Homer Simpson)
This Post:
00
23472.64 in reply to 23472.63
Date: 4/17/2008 10:57:06 AM
Overall Posts Rated:
303303
I think you're right - I restored the origjnal.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
23472.65 in reply to 23472.63
Date: 4/17/2008 10:58:10 AM
River Legends
III.8
Overall Posts Rated:
12131213
Ey!! they censored my post!!!

I cant believe it!!!!

Why??????????????'

I am not going to post anything more, i dont want to say something about this that can carry big problems, but i am very angry. i dont understand, really i cant understand that.

This Post:
00
23472.66 in reply to 23472.65
Date: 4/17/2008 11:06:38 AM
Overall Posts Rated:
303303
Ey!! they censored my post!!!

I cant believe it!!!!

Why??????????????'

I am not going to post anything more, i dont want to say something about this that can carry big problems, but i am very angry. i dont understand, really i cant understand that.


I made a mistake and reposted it.

Calm down.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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