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Potential and Salary

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117670.8 in reply to 117670.6
Date: 11/2/2009 5:07:29 PM
Overall Posts Rated:
112112
I've heard age slows down training 10-15% which I feel is rather high. My star Willis hasn't seemed to slow at all with age (He's still very young). My feeling is that when a player hits this cap its no longer efficient to continue training them as training in this game is all about working out the most efficient plan but I do know some managers keep trying to push those players higher.

This Post:
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117670.10 in reply to 117670.9
Date: 11/2/2009 5:45:17 PM
Overall Posts Rated:
112112
I completely agree

This Post:
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117670.12 in reply to 117670.9
Date: 11/3/2009 7:43:31 AM
Overall Posts Rated:
4343
I've heard age slows down training 10-15% which I feel is rather high.

To my knowledge, no-one has ever bothered to conduct a systematic study of this. And having in mind how many other things factor into training speed, whoever told you this was probably pulling numbers out of their rear end.


Yup.. maybe --- plus, they say now the salary won't determine the abilities of the players, so... maybe multiskilled players will have a "bonus" - meaning that the salary of having a multi "prolific" guard (lets say in 5 skills), would have a somehow lower (regarding quality) salary that a guard with with just jump shot and shot range up high (maybe even with these two skills just a notch higher than prolific)....

It would be somehow of a "punishment" for 1 dimensional players and their trainers..

This Post:
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117670.13 in reply to 117670.12
Date: 11/3/2009 7:53:36 AM
Overall Posts Rated:
112112
There already is a punishment for 1 dimensional trainers as the skills increase salary exponentially not linearly.

This Post:
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117670.14 in reply to 117670.13
Date: 11/3/2009 10:15:50 AM
Overall Posts Rated:
4343
Yup - I know - but - then again -

WHAT IF.... by increasing other skills other than lets say, jump shot... (handling, driving, passing, etc) - the exponential increase instead of being (pulling this number out of my exhaust pipe) 1,9 drops to 1,8 from one level to another... it would seem minimal, but in the long run... very very interesting...

This Post:
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117670.16 in reply to 117670.15
Date: 11/3/2009 4:38:46 PM
Overall Posts Rated:
4343
Hmmm.. .so maybe some salaries might drop?

This Post:
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117670.17 in reply to 117670.16
Date: 11/3/2009 4:59:52 PM
Overall Posts Rated:
409409
Hmmm.. .so maybe some salaries might drop?


In theory, I will expect, that this will not happen. More likely is that some salaries will be freeze.

This Post:
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117670.18 in reply to 117670.2
Date: 11/3/2009 8:50:26 PM
River Legends
III.8
Overall Posts Rated:
12131213
Hi, this table was done when the new potentials were at the beginning, a few months ago I did one that is more consistent and realistic, but never forget that this are just estimations, and after the MVP level is just speculation, we cant know for sure how much an historic or a Leyend can develop.

0 Announcer: < 5k
1 Bench warmer: < 5k
2 Role player: < 9,5k
3 6th man: 11,5-13,5k,
4 Starter: 21-24k,
5 Star: 33-40k
6 AllStar: 43-65k
7 Perennial allstar: 80-100k
8 Superstar: 125-145k
9 MVP: 195-230k
10 Hall of famer: 500k+
11 All time great: 1M+

Regards.

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