BuzzerBeater Forums

Help - English > Persistent Foul Trouble

Persistent Foul Trouble

Set priority
Show messages by
From: ned

This Post:
00
306900.8 in reply to 306900.7
Date: 11/20/2020 6:47:59 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Still not sure at all about the reduction: (41666671)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Naeem

To: ned
This Post:
00
306900.9 in reply to 306900.8
Date: 11/20/2020 7:18:46 AM
Detroit Mercy Mavericks
IV.11
Overall Posts Rated:
9494
Second Team:
GoFarsr Revolutions
Your guy is block happy. Shot Blocking and Jump Range are important but dangerous skills unlike the rest because your player can get to caught up in them. I had a player with notably high JR and i had to get rid of him because he was shooting us into losses. He took crazy threes very often every single game and became problematic. Being too high in SB will result in your player becoming block happy like my guy was trigger happy from a lot of bad 3s. His exceptionally high SB almost negates his premier ID because hes playing unnecessary block attempts against some of the best players in the world at his own respective position. In D.2 and below you might get away with that but against the people your playing its backfiring. 15 SB is the highest id ever go with training that particular skill and playing at your level, having your ID right where its at with prolific OD and A slightly lower SB would probably, not definitely, do the trick in reducing his fouls.

In one of your matches he wasnt the only one to foul out as he and some one else had 6 fouls each and another player had 5 of his own. Thats just being outmatched from what it looks.

Again, hes block happy. Jump Range and Shot Blocking are weird like that from what iv observed from my own and other teams in this game. They're great skills up to a point and then they almost reverse and become detrimental. If your players already showing that fouling tendency that SB being that high is a nail in the coffin. I could always be wrong but i dont think i am here.

From: pepek

This Post:
00
306900.10 in reply to 306900.9
Date: 11/20/2020 7:56:36 AM
Overall Posts Rated:
218218
what you say almost cancels out why a lot of top teams in BB rely on shot blocking. More and more top managers prefer 3-2 zone and high SB skill and it seems that there is no such thing as negating ID. Yet, no unusual persistent foul trouble for their players.

From: Naeem

This Post:
00
306900.11 in reply to 306900.10
Date: 11/20/2020 8:03:33 AM
Detroit Mercy Mavericks
IV.11
Overall Posts Rated:
9494
Second Team:
GoFarsr Revolutions
You mention 3-2 which is what i prefer but hes been using man to man with his PF. In 3-2 zones, high focus on ID and SB together works because your bigs are staying inside but with man to man its easier to be drawn out into a perimeter mismatch where its not so much your ID thats coming into play anymore, its your Not nearly as great outside defense and that high probability your going to try blocking the shot that those fouls can magically start accumulating fast. That might not be whats happening for him but thats my thoughts based off his previous games where he fouled out a lot

Last edited by Naeem at 11/20/2020 8:09:52 AM

This Post:
00
306900.12 in reply to 306900.8
Date: 11/21/2020 1:33:42 PM
Vilkiukai
II.3
Overall Posts Rated:
440440
Second Team:
Vilkiukai II
This guy is my dream C/PF. So sad there is very few players with div II salary affordability in the market.

Anyways, i used to have many agressive players at old times and with this team i have one too. Generally i do think that defence matters. Better defence, o weaker oponents deacreases fouls.

Also i think that agressive players do score better with their skill set they tend to outperform similar non agressive ones. Probably it is a benefitial trait.

What i try to do with foul prones is i try to match them defensively against weakest oponent guy. I believe it helps alot. Also better game shape does.

My current agressive player went from 2,5 Fpg to 3,9Fpg, and i expect next season ~4 fouls. Because since i bought him season ago he stepped up in the competition level. And this is not the firs player i have which increases fouls per game stepping up the league.

(41942803) 39 PPG on excellent shooting % compared to the team. With average div II guard skills. Yes it play reverse patient alot, but still outperforms last season guy, which had better stats.



This Post:
00
306900.13 in reply to 306900.12
Date: 11/22/2020 10:25:56 AM
Overall Posts Rated:
2929
Stamina is definitely huge part of decreasing agressivnes.I made my very aggro player +5 pops in season and he goes from averaging 3.9 fouls to 2.3.



From: ned

This Post:
00
306900.14 in reply to 306900.13
Date: 11/22/2020 1:20:53 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Stamina is definitely huge part of decreasing agressivnes.I made my very aggro player +5 pops in season and he goes from averaging 3.9 fouls to 2.3.




Unfotunately I'm still convinced that a player having foul trouble will be always on trouble: (40274448)
Probably he could be worst than his actual average but...

One of the suggestion I proposed before having all the new bugs was to have a kind of specialist for fouls and potentials

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Naeem

To: ned
This Post:
00
306900.15 in reply to 306900.14
Date: 11/22/2020 1:29:38 PM
Detroit Mercy Mavericks
IV.11
Overall Posts Rated:
9494
Second Team:
GoFarsr Revolutions
Increasing that players stamina as well as rounded defensive ability will reduce their foul trouble. As stated before theyll still average around 3 fouls a game but thats realistic. You have guys that have played in the NBA and were known for getting into foul trouble often. Rasheed Wallace for the Pistons during their era of dominance was a walking technical on any given night Some guys are just like that. Either they rack up a lot of small dumb fouls or they get the bigs that escalate quickly into more

This Post:
00
306900.16 in reply to 306900.2
Date: 11/26/2020 4:53:44 AM
Roter Stern Stuttgart
Bundesliga
Overall Posts Rated:
350350
Well, is there a good thing about it? More hustle plays, faster training, leadership etc? Or just foul prone?

Regards,
Ted

Manchmal ist man der Hund - manchmal der Baum.
This Post:
11
306900.17 in reply to 306900.16
Date: 11/26/2020 8:19:36 AM
Team Payabang
III.8
Overall Posts Rated:
217217
that's the type of player that will always want his hands on the Ball and to score... He will do all that he can just to touch it... yes even Fouling his matchup player...

More Hustle Play = Yes... I can still remember our former U21 Head Coach (months ago before I've been kicked out as his staff and a rumor of him being banned)... there is someone that chases his man to challenge his every shot ...

Faster Training = on the contrary... due to being Foul-out Prone... it will be hard to manage his Training minutes...

leadership = Yep... you can ofter see him being the leader of FG Attempts to a fault...

etc= if he is not injured prone.. then he could probably do great.. he could be trained as a Free Throw Monster... he could also be prone to giving these opponents some injuries... which will be an asset to your team... in eliminating some players on your league in a couple of days if not week..

Last edited by Bro_Khen at 11/26/2020 8:37:43 AM