At the first glance, my reverse patient worked in this match.
(127119427)However if you look deeper - the mismatch I wanted to create didn't take a shot in the 1st Q (22 shot attempts by the team and none from him, 2 players shot 5 or more shots). He only started taking more shots than other players in the 3rd quarter (12 of his 20 attempts were in the 3rd).
Plus, even with his scoring outburst in the 3rd, his scoring attempts weren't significantly more than other players (he attempted 24% of the total shot attempts, the next 3 players were 19%, 18%, and 16% respectively), unlike my opponents where the main guy attempted 34% while the player second most shot attempts had around half his number.
So what went wrong? I remember a manager from China (sorry I can't remember who) mentioning that in contrast with the popular belief that patient seeks out the biggest JS-OD mismatch, patient pick the player with the highest driving. Could it be that it was because my player's driving was too close to each other (after factoring in GS maybe)? What could I have done to get the most desirable outcome with reverse patient (where my SG disguised as a C takes a significantly higher number of shots)?