I am Bringing it back up since i know its been talked about. Can we get a better regulating of how much staff cost? There should be some kind of cap to how much an advanced level, superior level and so on trainer can make. I understand why their weekly salary keeps going up but once they get released from their teams back into the pool to be hired again, their weekly pay should reset back to a certain point.
Ex. Superior level trainer finally gets released by his team with his wages gone up to $48,000. Upon him hitting the free market again, his weekly wages should reset to $25,000 or $30,000.
Theres FAR TOO MANY staff members that starting out already have wages that are far above what they should be for their levels and it always leads to a bidding riot for a couple trainers out of pages worth of available trainers.
Out of easily 30 or 40 available trainers only 3 to 4 will have somewhat reasonable wages and be worth bidding on and you might find 1 with really low wages. That seems stupid.
Current Examples at the Time of this Posting:
Nikita Fenko Weekly Salary $114,082 Trainer Skill: Exceptional Specialty- None Current Bid $1,000
Denis Lesnichenko Weekly Salary $61,998 Trainer Skill: Superior Specialty- Career Extension Current Bid $1,000
Kurt-Werner Frossard Weekly Salary $47,988 Trainer Skill: Superior Specialty- None Current Bid $1,000
Carlos Desiderio Quroga Weekly Salary $80,430 Trainer Skill: Superior Specialty- None Current Bid $1000
Toraif Mogg Weekly Salary $85,453 Trainer Skill: Exceptional Specialty- None Current Bid $1000
Those are just a few examples of how little sense this current way makes and sadly, one of those above has a bid currently placed on them. All of those are bad options and somebody is literally about to have one providing no one else bids on any of them and there are actually worse options right now then those. When looking for a trainer above Advanced, its pretty much like good luck finding a good option and then Actually getting it which is a waste of the market itself in a game that is heavily about training players to be competitive.
If a User holds onto a trainer or any staff member for an exceptionally long time resulting in that person having unreasonable wages for their level, just have an automatic reset price range for each level for when they eventually hit the market again.
As a more long time user, i am deeply annoyed by this because it just feels like i am wasting so much time trying to find a staff member that's not outrageously paid from day 1 and then going into a probable bid war in hopes of paying out the butt to get him. THIS IS EVEN WORSE FOR NEW PLAYERS THAT YOU WANT TO BECOME LONG TERM PLAYERS because they will bid on these super overpriced people simply not understanding the game well enough yet and their teams economy get ruined early on causing them to struggle excessively and lose interest in the game fast and quit.
For already veteran players and Brand New players alike, this is something that's not the biggest priority BUT should still be addressed nonetheless. Increase the number of viable options in staff hires by reducing the overly raised weekly wages with automatic level ranged wage range resets upon hitting the free market again for bidding.
Last edited by Naeem at 4/5/2021 10:24:00 AM