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This Post:
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326265.40 in reply to 326265.28
Date: 8/6/2025 10:40:22 AM
QQguest
I.1
Overall Posts Rated:
335335
Otherwise, I was also thinking that
if the defensive gain caused by inside defense specialization with high SB in 3-2 and 1-3-1 zones is much greater than the offensive drop,
then SB could be gently adjusted depending on the type of zone defense — for example, slightly reducing the chance of a block when using a 3-2 or 1-3-1 zone.
I have a new idea.
(I'm not sure whether it has already been implemented or not.)

The concept of "open shot" could be divided into different levels, and both defense and shot blocking could have varying effects depending on the level of openness.

In theory, zone defense tends to result in larger open shots more often than man-to-man defense, but it also tends to have more help defense.
Shot blocking would have less impact on wide-open shots compared to less open ones, which can also be seen as another way to counter shot blocking.
This might make zone defense more realistic and may offer a chance to achieve better balance between man-to-man and zone defense.
If multiple levels of open shot still cannot solve the problem, then I wonder whether the game engine has a limitation or issue in how it handles shot selection.

We know that altered shots and blocked shots are not reflected in the PP100. (278646.879)
But I’m not sure whether the game engine considers the defender’s shot-blocking ability when determining shot selection.

More precisely, do players tend to choose shots that seem like good opportunities before considering the defender’s shot-blocking ability, but turn out to be bad ones after taking it into account—worse than another shot that originally didn’t seem as good without considering the defense?

If the answer is yes, then it seems that facing a 3-2 zone defense combined with 2 defense-focused big man might be more disadvantageous for the offense.

As for possible solutions, I’m not sure.
The only thing I can think of is that shot selection should at least take into account a rough estimate of the defender’s shot-blocking ability.

This Post:
00
326265.42 in reply to 326265.40
Date: 8/8/2025 1:11:15 AM
QQguest
I.1
Overall Posts Rated:
335335
I have a new idea.
(I'm not sure whether it has already been implemented or not.)

The concept of "open shot" could be divided into different levels, and both defense and shot blocking could have varying effects depending on the level of openness.

In theory, zone defense tends to result in larger open shots more often than man-to-man defense, but it also tends to have more help defense.
Shot blocking would have less impact on wide-open shots compared to less open ones, which can also be seen as another way to counter shot blocking.
This might make zone defense more realistic and may offer a chance to achieve better balance between man-to-man and zone defense.
If multiple levels of open shot still cannot solve the problem, then I wonder whether the game engine has a limitation or issue in how it handles shot selection.

We know that altered shots and blocked shots are not reflected in the PP100. (278646.879)
But I’m not sure whether the game engine considers the defender’s shot-blocking ability when determining shot selection.

More precisely, do players tend to choose shots that seem like good opportunities before considering the defender’s shot-blocking ability, but turn out to be bad ones after taking it into account—worse than another shot that originally didn’t seem as good without considering the defense?

If the answer is yes, then it seems that facing a 3-2 zone defense combined with 2 defense-focused big man might be more disadvantageous for the offense.

As for possible solutions, I’m not sure.
The only thing I can think of is that shot selection should at least take into account a rough estimate of the defender’s shot-blocking ability.
I want to add a bit more to explain my thoughts.

The combination of a 3-2 zone defense and two defense-focused big men doesn't seem to be as strong in real life as it is in the game.

I think one possible reason is that some weaknesses of the 3-2 zone might not be shown well by the engine
— for example (my examples may be wrong): open space near the free-throw line, or leaving players open in the corner for threes.
Because of this, the 3-2 zone might end up being more effective than it should be.

That made me think — if "open shots" had different levels (where defensive skills affect each level differently), it might show the weaknesses of the 3-2 zone better than just having one single "open" category.

On the other hand, I think the current game engine mechanics already allow the offense to tend to attack those weak spots.
The only concern is whether shot selection might ignore the defender's blocking ability, leading to a wrong judgment about what is actually a good shot.
Even though there are other mechanics that could be adjusted, this might still put the offense at a bit of a disadvantage.

The BBs stated that Standard and m2m are the strongest tactics according to the GE. Every other offense and defense has its benefits, but also weaknesses.
I also think man-to-man defense should be the strongest defensive tactic.
But right now, it doesn't seem to be the case.

Apart from the change of focus in defense, one benefit of a zone defense is that it allows a certain degree of role-splitting among defenders.
But the trade-off is that rotations can never be perfect.
So I think zone defenses and man-to-man should be made more balanced.

This Post:
00
326265.43 in reply to 326265.42
Date: 8/9/2025 12:20:52 AM
Swan River Serpents
III.2
Overall Posts Rated:
348348
Second Team:
Westopian Tigers

I agree and disagree, little Guest. I agree that yes, making zone and m2m more balanced would be the best, and most accurate decision. However, I think back to when LI was the dominant offense for countless seasons. Using this example (I appreciate we are comparing an offense to a defense) we can note one key point. Simplified, teams---knowing LI was THE dominant offense, began to build players to amplify this. This led to a reduction in outside offense utilisation and success.

We know this occurred for a lengthy number of BB seasons.

Now, the reverse seems to hold true. the 3-2 zone has become stronger which has effected outside offenses. Now teams are building rosters with this in mind, which while being a zone defense to prevent 3-point shots, is by its very nature (because of the training mentality shift resulting from it) causing our game to go more 'outside' to reflect what? The NBA?

My point is this: I have no problem with the GE favouring a defense or an offense for 'a time' (ie LI offense dominance for countless years). I think this is a type of deliberately introduced gameplay rather than BB struggling to get the GE right. And I for one enjoy seeing countless forum posts on managers thinking critically, recognising the GE changes, and discussing them. Even more fun is the many creative ways managers of this great game entertain in order to combat the latest GE bias. This adds to the joy of playing BB for me.



EDIT: spelling

Last edited by MrJ at 8/9/2025 12:23:48 AM

Home Grown; for teams who like a challenge!
This Post:
00
326265.44 in reply to 326265.38
Date: 8/9/2025 8:49:14 PM
Classics
III.8
Overall Posts Rated:
2222
Yes I assume there more levels of defended shots.

Let break it down

# Defensive Pressure Levels
1. *Closely Guarded*: Defender is right in the player's face, applying high pressure.
2. *Back Away Slightly*: Defender creates some distance, reducing pressure.
3. *Wide Open*: Defender is out of position, and the player has an open shot.
4. *Shot Blocked*: Defender rejects the shot attempt.
5. *Shot Missed*: Player misses the shot, but it's not necessarily related to defensive pressure.

# Shot Missed Mechanics
- A shot missed can occur due to various factors, such as:
- Player's shooting percentage
- Distance from the basket
- Defensive pressure (even if not closely guarded)
- Random chance

In this context, shot missed is an outcome that can happen regardless. Random chance. How does that work. I'm really trying to figure that out as well .😄.