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Bugs, bugs, bugs > Player is exhausted with about 32mins

Player is exhausted with about 32mins

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This Post:
00
325710.6 in reply to 325710.5
Date: 12/21/2024 10:46:16 PM
QQguest
I.1
Overall Posts Rated:
284284
The following is my lineup.
https://imgur.com/CpiPP6r

With this lineup and coach picks from the depth chart, is it normal for player exhaustion to occur?
I think what I want to ask is: when using such a lineup (two backup positions using the same player) and the coach picks from the depth chart, was it originally intended in the design to allow the possibility of player exhaustion?

Last edited by little Guest at 12/21/2024 11:40:26 PM

This Post:
11
325710.7 in reply to 325710.6
Date: 12/22/2024 12:24:35 AM
Swan River Serpents
III.2
Overall Posts Rated:
3131
Second Team:
Westopian Tigers
The following is my lineup.
(https://imgur.com/CpiPP6r)

With this lineup and coach picks from the depth chart, is it normal for player exhaustion to occur?
I think what I want to ask is: when using such a lineup (two backup positions using the same player) and the coach picks from the depth chart, was it originally intended in the design to allow the possibility of player exhaustion?


That seems to be a question for a GM.

Bring back the Fishbowl.
This Post:
11
325710.10 in reply to 325710.9
Date: 12/22/2024 6:43:31 AM
QQguest
I.1
Overall Posts Rated:
284284
Is it that your player has low stamina?
NO, it is strong (8), and the other starter's is prominent (10)

Since you let the engine control your sub pattern, and your sub player is absolute trash compare to the starters, the engine was "forced" to play Yiping too many minutes.
At least I didn't make players with a weekly salary of 200-300 the backup players. (Just joking!)

Last edited by little Guest at 12/22/2024 6:44:25 AM