I think one of the issues of the engine is to be close to the real stats of the players and teams.
Today I played an interesting game with 2 lucky fans. (132808079)
I understand that we have special building for the free throws and because of that the correction was provided but...
My player with FT=2 had 1/10.
Show me the game where such statistic was in real life.
Even the worst players in the NBA have 50% average.
1/10 in such volume is absolutely unrealistic.
Lucky funs had better % than professional player
I agree..1/10 is unrealistic.
However, regarding your comparison to the 50% average even the worst shooters are likely achieving...
I guess if the GE was changed to support your comments it might make FT shooting (and as a result training) redundant.
Don't get me wrong, I fully agree with you; however, what would it look like if the GE was changed?
We currently have a skill range of 1-20 (obviuously 20+ is possible) for FT shooting. If the GE was changed to ensure players shot close to 50% as a minimum, then how would the skill levels hold their value? Would 7 in FT mean 6/10, 8 mean 6.5/10...20 skill mean 100% FT? How would the skill range 'look' if the GE were changed to reflect what you are suggesting?
If the GE were changed in this way, and managers knew that even a low skill level (Say 2 like your guy) would still hit close to 50% of their shots, then managers wouldn't probably bother worrying about FTs anymore; I know I wouldn't. As it stands, and despite it not reflecting reality, FTs are still a tricky but important skill to factor in as a manager. We have all experienced games we have lost at the line in the dying seconds...to realise the guy taking the shot had 15 FT and still missed! That adds to the 'reality' for me.
So, while I agree with you mostly, NBA!4_fun (NT Kazakhstan), I think any changes to the GE to enhance FT shooting would only remedy that skill useless.
Anyway, have a great season 67!
Regards.
MrJ