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Minor Suggestions 4

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From: camarro

This Post:
33
309376.964 in reply to 309376.963
Date: 9/18/2024 4:05:35 PM
Los Lobos
II.3
Overall Posts Rated:
2424
Posting it again….i would love to see the BBM games counted in the players stats. When you can choose from pretty much every competition (even private leagues and scrimagges), it would make sense to be able to include those stats too…

Cheers!

This Post:
11
309376.965 in reply to 309376.956
Date: 10/9/2024 8:23:43 PM
3 level threat
III.6
Overall Posts Rated:
1111
I'm going to suggest this again. No overtime for scrimmages. It screws with training and has no outcome on the standings or tournaments.


It does make for better (meaningless) stats though.

However, I agree with you, it's not ideal to get overtime during scrimmages.



While true- it’s still a scrimmage. There’s no reason it cannot end in a tie, or first to X points or any other arbitrary measure. It’s a scrimmage.

I’ll take Sterling Archer’s idea one step further. Scrimmages- should be a guaranteed 100% training for a trainee unless there’s an injury.

This Post:
99
309376.967 in reply to 309376.966
Date: 10/30/2024 1:42:15 AM
Cluj Celtics
II.4
Overall Posts Rated:
7272
Second Team:
Little Celtics
I don't know if suggested before but can't we have user-defined lineups?

I don't always want to go on history and take something from there. I want to have my "scrimmage lineup", "offensive exterior lineup", etc.

Is this something interesting to do?

This Post:
00
309376.968 in reply to 309376.967
Date: 11/5/2024 5:52:05 AM
Swan River Serpents
III.2
Overall Posts Rated:
5555
Second Team:
Westopian Tigers
I don't know if suggested before but can't we have user-defined lineups?

I don't always want to go on history and take something from there. I want to have my "scrimmage lineup", "offensive exterior lineup", etc.

Is this something interesting to do?



+1

HomeGrown or Go Home!
This Post:
00
309376.969 in reply to 309376.882
Date: 12/14/2024 12:45:05 PM
Mağara Adamları BK
III.6
Overall Posts Rated:
6464
Hi again everyone,

Just wanted to mention one more thing after witnessing it twice in two different games within a five-minute span. It's about intentional fouling.

Don't you think that it is a bit excessive to directly foul the opponent down 6 with one minute left on the clock? I believe many teams would try to defend a possesion and then start with the intentional fouling because you immediately make it a 3-possesion game with 50 seconds left once you start to foul as soon as the clock hits the 1-minute mark.

Like maybe we can create some conditions about the number of possesions that is needed to take the lead or smtg. along the lines of this as I believe that it is not really realistic to foul at that part of the game.



Hello everyone!

Just want to mention this once again because it absolutely does not make any sense to me to start fouling right after the clock is under 1 minute.

It is very illogical and should be adjusted.

Thank you!

This Post:
00
309376.971 in reply to 309376.970
Date: 1/2/2025 8:26:33 PM
Swan River Serpents
III.2
Overall Posts Rated:
5555
Second Team:
Westopian Tigers
I think one of the issues of the engine is to be close to the real stats of the players and teams.
Today I played an interesting game with 2 lucky fans. (132808079)
I understand that we have special building for the free throws and because of that the correction was provided but...
My player with FT=2 had 1/10.
Show me the game where such statistic was in real life.
Even the worst players in the NBA have 50% average.
1/10 in such volume is absolutely unrealistic.

Lucky funs had better % than professional player


I agree..1/10 is unrealistic.
However, regarding your comparison to the 50% average even the worst shooters are likely achieving...

I guess if the GE was changed to support your comments it might make FT shooting (and as a result training) redundant.
Don't get me wrong, I fully agree with you; however, what would it look like if the GE was changed?

We currently have a skill range of 1-20 (obviuously 20+ is possible) for FT shooting. If the GE was changed to ensure players shot close to 50% as a minimum, then how would the skill levels hold their value? Would 7 in FT mean 6/10, 8 mean 6.5/10...20 skill mean 100% FT? How would the skill range 'look' if the GE were changed to reflect what you are suggesting?

If the GE were changed in this way, and managers knew that even a low skill level (Say 2 like your guy) would still hit close to 50% of their shots, then managers wouldn't probably bother worrying about FTs anymore; I know I wouldn't. As it stands, and despite it not reflecting reality, FTs are still a tricky but important skill to factor in as a manager. We have all experienced games we have lost at the line in the dying seconds...to realise the guy taking the shot had 15 FT and still missed! That adds to the 'reality' for me.

So, while I agree with you mostly, NBA!4_fun (NT Kazakhstan), I think any changes to the GE to enhance FT shooting would only remedy that skill useless.

Anyway, have a great season 67!

Regards.

MrJ

HomeGrown or Go Home!
This Post:
00
309376.972 in reply to 309376.970
Date: 1/2/2025 9:39:49 PM
KK Slavkovica
III.6
Overall Posts Rated:
7878
Andre Drummond shot 1/11 in a NBA match in year 2017, Shaq shot 0/11 in a NBA match in year 2000 and most recently Antetokounpo shot 1/10 in a game against Dallas on january 16th 2021.

EDIT: And yes, im talking about Free Throws.
EDIT 2: official match boxscore of the DAL vs MIL (https://www.nba.com/game/dal-vs-mil-0022000182/box-score)

Last edited by kruska at 1/2/2025 9:42:36 PM

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